Where is our Windjammers 2 review?

Windjammers 2 launches today, giving arcade fans of the ’90s or those who discovered the game through the 2018 remake a new arena to hit each other on. My review is currently in progress, but since the online mode isn’t working as of today, I will need time to test that in the live environment before giving my complete review. me. In the meantime, here are my impressions so far.

The good news is that playing Windjammers is still fun. For those unfamiliar, two players go head-to-head in a head-to-head confrontation that is essentially a combination of tennis and air hockey. You try to throw the disc over your opponent to score on their goal, but you can also earn points if the disc hits their ground. The game sports a fighting game caliber that has depth thanks to the many variations of the frisbee. The best matches are the fast-paced, back-and-forth exchanges of flash trick shots and ricocheting platters until someone slips up.

The game feels fast and responsive, which means any time I make a save is completely mine. That’s fine because Windjammer 2’s CPU opponents are tough, including Easy difficulty. I finished a few bowls of L before I finally conquered its other brief arcade mode. The presentation and soundtrack match the 90s (in a good way) and the characters on the roster are cross-cultural, each with a difference in speed/power, matching world appeal of Street Fighter, as long as they’re not as memorable. The various arenas are fun playgrounds, with some small but meaningful sports gimmicks like a roulette-style scoring system and people with interceptors that can change shot trajectories.

It’s good that the core game is so much fun because that’s all Windjammers 2 has to offer. The pack is simple, featuring arcade, online and two-player modes. I was most disappointed in the tutorial, which included a slideshow of simple commands. As I noted earlier, Windjammer’s gameplay has depth and is no different from a fighting game. That genre has come a long way in bringing players to its system, with Mortal Kombat 11 being a shining example. I wish Windjammers 2 had more in-depth lessons or a dedicated training mode to help me better understand why I wanted to spike the disk instead of tossing it for staring at some of my slides. Button commands are not ideal to keep. Also serious is that you cannot access the move list in the pause menu. If you forget how to perform an action during a match, you must return to the main menu to review it.

We’ll see how online forms take shape, but Windjammers 2 seems aimed at current enthusiasts who simply want to throw discs without any extra frills. That’s fun for a while, but there may not be enough meat to keep newbies or even fans around for a long time.

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