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What’s better: time loop or resume interrupted reload?



Last time, you decided that Ground attacks are better than reloading unused ammo. 60% vs 40%, which is a satisfying result. Chunky disagrees but a clear result. This week, I ask you to think carefully about two completely different cycles, one that repeats and one that continues. What’s better: time loop or resume interrupted reload?

time loop

Part of what I love about roguelikelikes is building my knowledge over runs. As I uncover secrets, solve mysteries, learn to bend the odds in my favor, and understand what really happened in that strange room, I start each new run. in a stronger position. This time, I know what to do. With a time loop, this could work in huge new ways across a whole bunch of other game types, and I was able to build an understanding of life and the story and the workings of the universe ( especially in the supernatural world). Outer wilderness). So fun!

Time loops encourage us to play with all the options and look through them. Explore the workings of the world, tug on people’s lives, interfere with routines and rituals, arrange things and watch it unfold. In many games with choices and options, I quick save and fast load to test alternatives before continuing with my ‘correct’ timeline. In a time loop, oh, I’m going to watch this whole loop to see the full extent of what happens and how far I can push it. It’s not like anyone will remember. It’s a much better feeling and encourages games to come up with more dramatic consequences for choices, confident that more players will see them all—and happy to hunt them all down. . While playing The Forgotten CityI even broke my longstanding commitment to being nice to NPCs and was incredibly rude to people who really didn’t deserve it.

I like that time loop games often refer to the time loop as a mystery, being central to both gameplay and plot. This is a fun toy that you can use to solve mysteries but wait what the hell is this cool toy where did you get it oh no this has doesn’t look right, you better use this fun toy to find out why you have this cool toy and see what you can do with this amazing toy.

Oh, I wanted to mention how much I appreciate how The Forgotten City provides a way to skip important sections while repeating. After you’ve solved multiple puzzles and conundrums at once, in future loops you can add them to your to-do list for others to do. The first chapter Galerius is near the spawn point and, although he hasn’t met you yet (as far as he remembers), this trusty fellow will happily run around town delivering antidotes, orders and scoldings and all. else you need so you can get stuck in the bit you haven’t solved. It’s a welcome aid and, aptly, part of the solution to a conundrum.

Hear how Matthew Castle explains how the Outer Wilds are a huge treasure trove of mysteries in a time loop

Resume interrupted download

The gun is out of ammo, it’s time to reload. You duck into a sheltered corner, hit the reload key, and watch your waiter pop the old tape off, insert a new one and OH NO someone is charging your cozy corner. You’re still a bit nervous before the reload animation completes but you’ll die before that jittery process is over. So, quickly swap your secondary weapons, put them down, take a breath, and switch back to finish reloading your main gun before the rest of their team arrives. And, glory be! You find yourself playing one of those rare shooters with phased reloads. Instead of playing back the entire reload animation, it will remember what stage you’re on in the process. Your fans just need to close the latch and you are ready to go.

I am always grateful to have discovered this. It just feels right — or, it doesn’t feel wrong. Do not waste time. None of the blank magazines magically reinserted themselves. It’s not frustrating when I accidentally change guns or sprint in a split second and need to start over.

Non-staged reload animation can yield interesting decisions and consequences, I’ll admit. Sometimes you have to make quick decisions about whether you reload or switch, then live with the consequences. The time you caught another player caught off guard and ran out of ammo after making a wrong choice. But I would trade all that to never have to restart a long machine gun reload from scratch just because I sprinted 20 cm.

But which is better?

Time loops are magical rarity, and perhaps best of all, rarity, deployed under specific circumstances. Staged reloads are also rare but I would welcome them almost anywhere. I’d say time loop but I’m not sure. Hmm. Dear readers, you will need to deal with this.

Choose your winner, vote in the poll below and make your case in the comments to convince others. We’ll convene again next week to see which wins—and continue the great competition.

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