Game

What’s better: rock slides or movable buildings?



Last time, you decided that A game in the game just for fun is better than temporarily controlling the enemy. It’s another close result but in the end you can’t resist the curiosity and I can’t blame you for that (although if I could lean on your and Ratatouille’s shoulders you would vote the other way, perhaps, perhaps. I will do it). This week, I ask you to choose between two very different movements. What’s better: rock slides or movable buildings?

Ice skating

Long before Fortnite dance moves took the playing field, the first video game move I saw someone try in practice was Sub-Zero’s slide kick from Mortal Kombat. What could be better than a combination of sliding (something you shouldn’t do because you’ll get your shoes and school uniform stuck) and kicking (something you shouldn’t do because Jesus is watching)? Maybe the nostalgia of my childhood is the reason I still think skateboarding is so good. Or maybe, the slide rock is just insanely awesome.

FEAR’s slide kick is great because you’re some sort of paramilitary fighting ghost and mind-controlled clone, and your strongest weapon isn’t the gun that turns them into skeletons, but the slide on the face earth and rock them. Bulletstorm’s slide kick is great because it launches enemies into the air with slow motion afterward so you can kill them in incredibly dramatic ways. Vanquish’s slide kick is great because the slide kick is powered by a rocket and the kick is a flip kick. Mirror’s Edge’s slide kick is great because it allows you to fight without stopping parkour. Even Fortnite has finally added a slide kick, which I greatly hope the kids try to do on the playground.

From fighting games to first-person shooters, I’ve never had a missed kick that I didn’t like. Their presence always makes me happy.

Removable buildings

A familiar strategy game situation: you’ve been working on your base for a while, carefully laying out your buildings for optimal performance, and are nearing the end of the tech tree when- oh no . You have built a bottleneck that suffocates your war machine. Or your unit needs to travel too far for repairs. Or you’ve been mining suboptimal the whole time. Or… heh! So do you tear down your buildings to make room and start over, or do you live with inefficiencies that annoy you and gnaw at yourself? Dude, just move the buildings!

I always enjoy when a game allows me to move buildings around rather than rebuild. StarCraft is the game that comes to mind the most, where many Terran buildings can take off and fly over to land in a new place. Along with the location fix, this could also allow you to save money by moving the Command Center to a new location once you’ve found the patch. And when your base is attacked from melee units, what will they do when your buildings are demolished? Moving buildings can also allow you to retreat or ramp up production towards the front lines, though you have to consider how vulnerable you are in the process. In StarCraft 2, intervening players will even share Tech Lab and Reactor add-ons as needed by swapping parent buildings out of the mount.

Eldar in Warhammer 40K: Dawn Of War uses higher technology, can teleport buildings away. Hell, in Homeworld 2 you can try your hand at full motherhood. Or lower tech, Warcraft 3’s Night Elves buildings are mostly treant that can spit themselves and traverse the map, punching enemies along the way. Or more peaceful, I was grateful for that New settlement building game Farthest Frontier allows me to deconstruct a building and rebuild it elsewhere with a single command.

Tell me about your favorite movable buildings, the gang. And while I’m obviously focused on combat strategy games, it seems like some factory building or simulation game will have this? Help poor, forgetful old Alice, the gang.

But which is better?

I wish more games had movable buildings. But I wish every game had missed kicks. I know how I’m voting. But what about you, dear reader?

Choose your winner, vote in the poll below and make your case in the comments to convince others. We’ll convene again next week to see which can win — and keep up the great competition.

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