Update, 2:30pm, 3/18/22:
Gran Turismo 7 is back online after being essentially unplayable for over 24 hours after the previous update.
In a new blog postGT7 maker Kazunori Yamauchi explains why a maintenance period that was supposed to last a few hours stretched out to more than a day. He said that shortly before the release of update 1.07, an update that made GT7 largely unplayable, Polyphony Digital “discovered an issue where the game would not start properly in some cases.” available on product versions for PS4 and PS5.”
“This is a rare issue that is not encountered during development hardware tests or pre-release QA sessions, but in order to prioritize the safety of user save data, we have decided to interrupt the release of the 1.07 update and to implement the 1.08 fix update. That is the reason for the delay. I sincerely apologize for the late reporting to everyone. ”
Then, Yamauchi settles microtransactions in GT7. In update 1.07, the number of in-game credits earned for completing certain tracks and in-game races has been reduced, which means it will be more difficult to buy cars. Some feel that this will further promote microtransactions in the game, but Yamauchi said the team wants “users to enjoy multiple cars and races even without microtransactions.” “.
“At the same time, car prices are an important driver of their value and rarity, so I think it is important that it is linked to real world prices,” he continued. “I want to make GT7 a game where you can enjoy a variety of vehicles in different ways, and where possible I want to try to avoid situations where players have to constantly replay certain events. mechanically determined. [players were using certain tracks to farm credits and those were the tracks targeted in the update]. ”
The blog post says the studio will let players know about its update plans for additional content, racing events, and features to “constructively address this.”
“It pains me to not be able to elaborate on this at the moment, but we plan to continue to modify GT7 so that as many players can enjoy the game as possible,” Yamauchi wrote. “We would really appreciate it if people could follow the development of Gran Turismo 7 from a more long-term perspective.”
Original story continues below…
Original Story, 10:22 a.m., 3/18/22:
Ah, the era of always-online gaming is exploding again – this time, with Gran Turismo 7.
Gran Turismo 7 requires a constant internet connection, which means if you can’t get online you can’t play the game basically, save for a few modes like Music Rally. Unfortunately, that’s the decision Polyphony Digital chose to make with the latest Gran Turismo (they did the same with the GT Sport). However, the latest update to the game, Version 1.07, is casting a negative light on that decision as it has taken the game offline, making it virtually unplayable for more than 24 years. hour. That’s another way of saying the game you spent your money on is the one you really can’t fully enjoy at the moment.
Gran Turismo 7 went offline on March 17, and it was only supposed to be down for a few hours, as reported by… VG247. However, a few hours stretched to a dozen. Now, here we are, a day later. Most of Gran Turismo 7’s modes are still inaccessible as they remain offline.
A big attraction of Gran Turismo 7 is its ability to race against other players. That’s not possible in-game at this time as the game’s online functionality is still disabled. Above all, Chronicles of video games reports that this update makes Gran Turismo 7 even coarser than before in some ways.
That’s because of the courses that players use to farm in-game credits to buy cars at 7 are significantly more expensive than the Sport Now omit the credits.
We’ll be sure to update this story when Gran Turismo 7’s online functionality is restored.
To know more about the game, read Game informant Review of Gran Turismo 7 and then check What some of the best cars in Gran Turismo 7 would look like if Kirby ate them. Read about Sony’s AI Project outperforms professional GT drivers Later.
What do you think about this update, the bug Polyphony Digital is currently working on? Let us know in the comments below!