Yesterday, Game informant reported that Days Gone director Jeff Ross said Bend Studio’s latest game has outsold Ghost of Tsushima, recently hit an important milestone after selling 8 million copies. However, in a direct With former God of War and Twisted Metal director David Jaffe, Ross revealed that his source for the sales numbers was a now-defunct website called Gamestat, which tracks PlayStation Trophy data , as reported by PushSquare.
Here’s what Ross said: “Where do I get my data from, I have access to a lot of telemetry, and I can see everything and when we’re at 5 million copies – when we announced 5 million copies – telemetry data at 5.8 [million]. Basically there are resale or shared discs. I’m actually using an external site – I think they’re offline now – but they’re using outage data and it’s aligned with our internal telemetry data, so for me, it was like, ‘good enough.’
Ross later said that when you leave Sony, you don’t necessarily get a final figure for a game’s revenue. Ross also said that as creative director, he doesn’t have access to official and complete Sony numbers.
“I think [Gamestat] is still storing data, “Ross continues.” Based on the 8 million mark, it matches our telemetry and so I thought, ‘good enough.’ So maybe it’s 7.7 [million]-ish, it’s probably 8.2 [million]-ish, I don’t know. ”
After the stream, Ross tweeted today that he’s on Days Gone’s sales numbers he revealed earlier this week and that when using Gamestat to cross-reference the telemetry he mentioned above, “each dataset verified the other.”
During Jaffe’s stream, Ross also said the telemeter he mentioned was seen by him before Days Gone was released as a PlayStation Plus title in 2021.
What’s interesting about this is that title data doesn’t necessarily translate directly to sales. That’s because players who purchased used copies of Days Gone or played it as a PlayStation Plus title (both of which are not tracked as new sales) can earn the title. .
Players who earn titles from used copies of Days Gone will be pooled with players who purchased a new copy of Days Gone, thus distorting the total Ross cites as sold copies. . So while Days Gone has likely sold millions of copies, the figure of 8 million sold (plus 1 million sold on Steam) may not be entirely accurate.
Ross also clarified that when he said Days Gone was a letdown for “local studio management,” he was referring to Bend Studio upper management and not necessarily PlayStation management. or Sony.
This update has been updated to include direct quotes from Ross. The subject line has also been changed to more accurately reflect Ross’ words.
Original story continues below…
Original story, 1/6/21:
Days Gone has sold at least 9 million copies, according to its directors.
Yesterday, Game informant reported that the 2020 samurai game by Sucker Punch Productions, Ghost of Tsushima, has sold over 8 million copies – quite a feat, especially for a new IP from the developer. According to former Days Gone director, Jeff Ross, the zombie movie Pacific Northwest sold more copies than Ghost of Tsushima, but instead of the warm reception Ghost of Tsushima received for its sales, PlayStation deemed it a “huge disappointment” “.
By the time I left Sony, Days Gone had been out for a year and a half (and a month) and had sold over 8 million copies. Since then, it went on to sell more, and then more than a million on Steam. The local studio management always made us feel it was a big let down. #daysgone #PlayStation https://t.co/KMZr2pGe9r
– Jeff Ross (@JakeRocket) January 5, 2022
This isn’t necessarily a surprising sentiment from Ross as others have pointed out Sony and PlayStation’s clumsy PR play to the game. As noted by Benji-Sales. Best-selling digital game of the year. Benji-Sales even joked that “Sony won’t PR about the game’s sales success, but I’ll keep pointing that out to them.”
Back in April 2021, Ross alluded to the fact that Days Gone didn’t make enough money to green-light the Bend sequel to hit PlayStation, and he also shared some details about what Days Gone 2 will be like.
Ross has expressed his disappointment at the lack of further development of Days Gone. Perhaps there was something to be said about Ross’s departure from the studio following the release of Days Gone, which he has now been revealed to have been picked up by local management (probably local Sony and PlayStation management) considered a “huge disappointment”.
The former Bend executive went further into his first tweet in the reply, revealing that he’s “not sure” whether the current Bend developers are happy with management. In response to someone asking if that was the case, Ross said “In my case, there were many problems to deal with over the years.” He also revealed that the lack of official sales discussion from Sony and a possible sequel “Never been clearly explained,” quoted in another tweet that despite that, former Sony Interactive Entertainment Worldwide Studios president Shawn Layden, who left the company in 2019, to be “Biggest Supporter” by Days Gone and Bend.
Layden even replied to Ross’ tweet last night, which you can see below:
Congratulations 🥂🎉 Always thought it was an ambitious and impressive title. GOD! It was a real privilege to be there on Launch Day. I will not forget. 💪🏽💙 pic.twitter.com/kt3EnlhsJb
– shawn layden (@ShawnLayden) January 6, 2022
Elsewhere in reply to Ross’ tweet, the Days Gone director revealed that developing Days Gone was not an easy task.
“Growth is a long tagline, but we’re a small team learning how to make our first open-world game” he wrote. “All things considered, it’s amazing that we finished.”
Ross also noted that’s just because Days Gone isn’t as well-reviewed as Bend and perhaps Sony and PlayStation might like, the potential for a “kick-ass sequel is there.” He noted that the first Killzone scored 70 on Metacritic but “its sequel has come back with a score of 91”. Bend plans to raise eyebrows with a sequel that does the same, he said, citing “you have to crawl before you can walk and walk before you can run”.
Ross’ tweets are a fascinating look at how PlayStation views its IP, or rather, perhaps how critical reception is to a game’s success. Considering Days Gone has sold more than Ghost of Tsushima, the biggest difference between releasing both is the reviews: Days Gone has 71 out of 10. Metacritic, a review aggregator site, and Ghost of Tsushima has the number 83. As to why Sony and PlayStation consider Ghost of Tsushima a success and Days Gone a “huge disappointment” will likely continue to be a mystery.
For more, check out our thoughts on both games in Game informant Reviews on Days Gone and Game informant Review of Ghost of Tsushima. Read about What will Days Gone 2 be like?, including “shared universe with co-op play”, later.
Have you played Days Gone? What do you think of it? Let us know in the comments below!