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The Starfield Developer Diary discusses the game’s open-world freedom

Bethesda released the second episode of the Into the Starfield series today. The developer’s diary provides a glimpse into the game’s development with discussions from the designers about what the game entails while sprinkling concept art and even some scenes. light game.

You can watch the first episode of Into the Starfield this. This second season sees game director Todd Howard sit down with design director Emil Pagliarulo, lead mission designer Will Shen, and lead artist Istvan Pely to discuss Starfield’s open world design and how it gives players the freedom to create their own path. Accomplishing that relies in part on how players can interact with factions in the game as well as individuals, with the group chatting about Starfield’s more elaborate persuasion system. Check out the full video below.

Bethesda has been slowly rolling out information about Starfield over the past few months, but a gameplay trailer remains elusive. If you haven’t been following, Bethesda has so far revealed details about Starfield’s lore and plot and show off a few places. All of that helps, but we can’t wait to see how it all comes together in the game.

Starfield launches November 11 for Xbox Series X/S and PC, and launches day one on Game Pass.

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