One that takes advantage of seems particularly novel. “[A feature that] What started as a prototype but eventually became a real hit during the scenario play was a feature that plays dialogues through the PS5 DualSense controller as haptic feedback,” said game director Matthew Gallant talk to . “That way, a hearing impaired player can get a feel for how the line is distributed, can feel the emphasis, along with subtitles to give some sense of how that line is delivered.”
Another major accessibility update is the audio description for the cutscenes. Gallant said Naughty Dog has partnered with a company that provides descriptions for TV, movies, and game trailers. This feature will be available on all localized languages in The Last of Us Part I “We hope this will be an accessible experience for visually impaired players, for deaf players, for players with mobility needs,” Gallant said.
The blog post details all the settings, including presets for visual, auditory, and motor accessibility. You can expect visual aids and ways to magnify a specific part of the screen with the trackpad. You’ll be able to fully re-edit the controls – there’s even the option to bind a command to shake the DualSense. There are also in-depth settings for motion sickness, navigation, movement, combat, warning display and of course difficulty.
It’s nice to see that Naughty Dog puts so much emphasis on making its games as accessible as possible. Not every developer has the resources of that studio, but expect more game creators to draw inspiration from Naughty Dog’s work in the field. In the meantime, if you want to learn more about The Last Of Us Part I, you can read Engadget’s review on August 31st.
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