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Tango game works in development ‘A brand new title in stark contrast to horror’

Tango Gameworks is currently celebrating the release of GhostWire: Tokyo, which released on PlayStation 5 and PC today, but the studio is already preparing for future titles. Specifically, films that will showcase the studio’s strengths in genres other than horror.

In a new interview with Japanese gaming magazine FamitsuFormer Resident Evil director and now Tango founder, Shinji Mikami, said he wanted to change the image of Tango, as the translation of Chronicles of video games. He said that right now, he realizes that Tango is seen as a studio that “specializes only in survival horror,” but “we also want to be seen as a studio that can make a variety of games.” than”.

Mikami says that it’s great to have a reputation as a studio that develops good survival horror games – like The Evil Within 1 and 2 – but in the future, Tango will release more and more new games. It looks like some of those games will also break out of the studio’s survival horror framework. Mikami tells Famitsu where The Evil Within 2 director, John Johanas, is working on a non-horror title.

“John Johanas, DLC director for The Evil Within and The Evil Within 2, is working on a brand new title that is the complete opposite of horror,” said Mikami. “It’s a really good game, so stay tuned.”

Elsewhere in the interview, Mikami explains that he doesn’t consider GhostWire: Tokyo to be a horror game. Instead, he says it’s an “arcade-style action-adventure game.” The famous director also said he didn’t want Tango to focus solely on big-budget AAA games.

“First of all, we should create a masterpiece every ten years,” he said. “Secondly, we want young people to create new games on their own. We also want to nurture good game creators. While we are a game production studio, we also wanted it to have the aspect of a game school where employees could learn how to make games. We want to make it a place where you can grow as a creator and develop your skills and core while working from the bottom up.

“Honestly, it’s quite difficult to train newcomers in a large team. I think the most effective way is to run several game development teams of a few dozen people. In recent years, the Commercial considerations meant that we had to develop large teams.However, thanks to the emergence of game subscription services over the past few years, we feel that it is now possible to create games at scale. smaller tissue.

“It is possible to gain experience in a small team and then take on a big project. This way we can make even better games and projects can proceed more smoothly. ”

While we wait to see what Tango Gameworks is currently developing, read on Game informant Review GhostWire: Tokyo and then watch this story about the game of six graphics modes on PlayStation 5.

[Source: Video Games Chronicle]


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