Game

Sunday Newspaper | Rock-paper-scissors pistol



Sundays are the time to tilt your umbrella so the wind doesn’t turn it upside down. Before you stoop, read this week’s best articles on the game (and its related stuff).

On NME, Edwin Evans-Thirlwell chat with game developer Xalavier Nelson Jr. about “two realities” fighting for the future of the industry. Evans-Thirwell chats with Nelson Jr about the availability of creative tools fighting against the “harsh atmosphere” of “risk-taking and conservatism”.

Disclosure: Xalavier Nelson Jr. wrote articles for RPS for many years, but this had no effect on his appearance on Paps.

“There are some games that don’t do well with the live service schedule, some games shouldn’t have a budget over $100,000, because at that point you dilute the magic or put pressure on the device. cause it to not work properly. ,” commented Nelson Jr. “I find those factors of production fascinating – change the conditions in which you make a thing and you change the thing you create. That’s common sense for any other vehicle. But in games, I don’t see this fact acknowledged quite often.” Instead, players draw false equivalences between, such as God of War, and the multitude of dissimilar action games defined as ‘God of War killers’ or between games. play is sold through the Early Access model and traditional ‘on completion’ releases.

Robert Purchese wrote about How A Plague Tale came back from the brink for Eurogamer. Buy chats with developer Asobo about A Plague Tale’s unlikely start, disastrously mocking reviews, and the way back.

However, the mice – as part of the game concept – are not there. Asobo knew it wanted to represent the plague but the original idea was to depict it in more fanciful ways, in clouds of miasma or floating things that the player would shoot with Amicia’s string and destroy – for some reason the strap is always part of the pitch (“I really don’t know why”). These miasma will have the weak points that you shoot with fire, because alchemy is another idea the team knew they wanted from the start, and it all sounds a lot like video games and generic. – and the team hates it. “It’s one of those game design ideas that seems super obvious and obvious when you’re thinking about it, then you try it and you’re like, ‘No – no, we’re destroying everything. ‘”

On Polygons, Elias Badra wrote about how playing Street Fighter makes them a better piano teacher. Badra’s section also offers comparisons to learning a new sport or new skills in a sport you already have experience, as well as tapping into your peak performance at a tournament.

This is a simplified version of the process, but even at higher levels it is more or less the same. When working on a difficult passage, we want to focus on the small pieces until they become single musical “units”, and then combine them together. Likewise, when doing a longer assembly, we start with small pieces that are relatively easy to achieve. So once you can do the Ryu combination described above, you can start adding to it at both ends without having to struggle with the input list too much.

For Game Developer, Gita Jackson wrote a short about how Dwarf Fortress and Rimworld tell completely different stories. An interesting look at the difference between the two in terms of what they strive to be.

In contrast, Dwarf Fortress doesn’t have the same storytelling engine. There are events, but they’re not as scripted as you get in Rimworld. You can be surrounded by goblins every winter. Or, the nearest leprechaun civilization might be too far away and you never get to. Or you can start your fortress in a place with dragons in it, instantly burning down all your dwarves. The frequency and difficulty of these events is more dependent on the world you create at the start of the game than the game trying to create dramatic moments for you. Dwarf Fortress doesn’t need that help—the world is so complicated that confusing story moments just happen.

This week’s music is Jean Dawson’s PIRATE RADIO*. This is Spotify link and YouTube link. A multi-genre track from a very talented artist.

That’s it for this week folks, have a great weekend!

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