The Pokémon franchise has been more prolific than usual at the end of the year, with multiple releases over the past year and another big entry coming. However, those who don’t have a Switch or are looking for a suitable monster-fighting alternative should focus on Temtem, which has been around since years of early access development. While it borrows heavily from the formula of Nintendo’s massive franchise, its world is fun to explore, and collecting and learning all about genuine Temtems is a delight. Although the core adventure is repetitive, Temtem is challenging and engaging, even for seasoned coaches.
Your Temtem journey begins with picking a team monster and starting to challenge the various dojos (the gym version of Temtem) around the Parachute Islands. While exploring this series of vibrant floating islands, you gain rivals, challenge dojos and take on the cowardly Clan Balsoto along the way. Portions of the classic Pokémon experience are here for better or worse, and while that predictability bore me down in the early hours, the story does end up in some interesting places I did. unexpected, making Temtem feel like a “us against the world” JRPG not a typical monster collector tends to be.
The biggest draw of the genre for me is collecting as many of these cute and destructive creatures as possible. While the lack of variety and abundance of forgettable designs on the first island disappointed me, each subsequent area introduces more intriguing monster designs and elemental combinations. My favorites include the deceiving cute Adoroboros and the flaming electric scarab Scaravolt. Figuring out the location of a monster I need to fill my Tempedia or a monster that will supplement my current competitive team is a blast.
Hunting for new Temtems is fun, but I’m even higher on the combat system. These battles are strategic and challenging, to the point where each battle makes me weigh my team composition in accordance with my team order. Contrary to how most trainers compete in Pokémon battles, the default throwdown in Temtem is 2v2. It’s a change that I enjoy as I deepen the strategy in each battle. I often have to solve battle-based puzzles, such as whether my active team is the dominant duo on the board or if they will be quickly wiped out by the right opponent, with the case the latter happens quite often.
Another wrinkle that I love in battle is the stamina system. Each move uses a portion of Temtem’s stamina gauge, with lighter hits costing much less than haymakers. However, using more stamina than is available will deplete HP, creating a high-risk, high-reward scenario for performing a reckless all-out attack at the expense of health. health of your team. It’s a smart solution to spamming powerful attacks, and it leads to more deliberate wars, especially when going up against other ambitious predators.
Online features flourish as I interact with others. During the adventure you see predators running around with their teammates ‘Stamps in adventure. You can challenge them to a battle, trade or chat about where to find monsters. The always-available text chat also allows you to chat with a world full of active players freely. The absence of barriers to communicating or participating in battles and groups with others is refreshing the genre and should be seriously considered by companies like Nintendo as a feature to strive for.
There’s a lot to do with the online editors once the main script is done. In addition to my existing competitive activities, like joining the club and participating in the Dojo Wars, I kept busy breeding Temtems, browsing through monster and item auctions, and exploring the estates. The player’s residence can be decorated with furniture purchased from all over the archipelago. With all of the above and more, there’s plenty of endgame content out there for those looking to stick with the game for the long haul.
On the surface Temtem may look like a copy, but its deviations from the Pokémon formula have paid off considerably. With unique combat elements and an engaging MMO structure, Temtem evolves as an experience on its own and offers a vast, challenging adventure that even those without a Nintendo console can enjoy. can enjoy.