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Review Overwatch 2 – Return of a Hero


Overwatch took the gaming world by storm when it launched in 2016, thanks to its well-balanced roster of unique heroes and superb goal-based, first-person shooter gameplay. The game’s popularity spanned the years thanks to a wealth of new content such as characters, maps, cosmetics, and game modes, which added to the great background. However, once the content for Overwatch dried up, public interest followed. Overwatch 2 represents the return of one of the top multiplayer games of the previous generation, offering a 5v5 format, a free-to-play structure, and lots of new content. The result is an action-packed and fun evolution of the beloved hero-shooter series, but one that feels less revolutionary and more repetitive than expected.

The core gameplay feels familiar and new at the same time. Capturing a target with a coordinated attack or activating your Ultimate in a crucial last-second push to ensure victory is as breathtakingly exciting as ever. The way the heroes interact with each other – both in terms of gameplay and personality – creates water-cooling moments that I imagine I will bring to my fellow players for years to come. The mechanics and flow of the match are mostly intact, but developer Blizzard has made various changes to the core formula to bring something that changes the way battles play out.

Overwatch 2

The new 5v5 format is perhaps the most significant change in Overwatch. Now, traditional teams are reduced to a single tank, making its role as a damage sponge and utility player more important than ever. With Doomfist now a tank and Orisa reworked to be more attack conscious, you now have more options in this category. Outside of tank play, this 5v5 format will open the door to faster-paced battles and ensure that every player takes on more importance in each match. This change is especially evident in Push, a new game mode in which the player escorts a robot to another team’s spawn point. The mode is fast-paced and can be turned in the other direction quickly, playing perfectly in the new 5v5 format.

When you first join Overwatch 2, you can expect a ton of new content right from the portal: three heroes, six maps, one game mode, and over 30 skins. The new heroes and maps are excellent additions to the existing lineups; Junker Queen and Sojourn are formidable in battle, but Kiriko, with her remarkable healing and power-ups as well as her deadly kunai attack, is one of my favorite support heroes to date. . When you combine these new characters with remakes of longtime favorites like Orisa, Doomfist, Zarya, and Bastion, the roster feels fresh and the meta explodes.

Whenever a previously paid title becomes free-to-play, players must be legitimately cautious, thanks to the catalog’s spin-off monetization schemes. While players should still be wary of Overwatch 2’s free-to-play transition, Blizzard is keeping the content wall-locked. The best part is that players no longer have to pass their fingers for anything but copying cosmetics in their loot boxes.

Loot boxes are now replaced with an in-game shop and Battle Pass, which progresses by completing in-game challenges. These goals range from winning a game while playing as a healer to using a specific character’s Ultimate three times; several challenges that refresh daily, others weekly, and others seasonal, ensuring you always have new goals to strive for. Every time you complete a challenge, you gain experience to move towards the next level.

Progress accumulates steadily regardless of whether you pay $10 (or the in-game equivalent) for the enhanced premium Battle Pass. However, it’s disappointing that you need to reach level 55 of the free Battle Pass to unlock that season’s new hero; if you buy premium, the hero will join your roster at level 1. The rest of the rewards are cosmetics, but with so much exclusive to premium cards, non-paying players can see limited satisfaction from this new structure. And with seasons lasting nine weeks, those buying each premium Battle Pass for $10 will eclipse the original Overwatch’s $60 MSRP in just over a year.

While I am certainly wary of this new system in the future, for now, this structure seems like a reasonable replacement for the previous framework. Thanks to the content preview, Blizzard has impressive plans for its resurrected hero shooter, and I like the existing challenge system. However, I do appreciate the intentionality in unlocking rewards, which is in stark contrast to Overwatch 1’s loot box system.

Those who have never played Overwatch first have other obstacles, such as the need to unlock original heroes by playing certain matches. Blizzard bills this as a way to combat cheaters as it can now be free to start a new account. But in the end it was like punishment for not paying the price for the first game. The bottom line is that this trickle-feed approach can engage new players without overwhelming them with lots of characters to learn about. However, requiring players to complete up to 130 matches to unlock the entire squad can seem daunting. Thankfully, the win counts twice on that number, and you can use the original heroes in custom games. Plus, if you enjoy Overwatch 2’s moment-to-moment gameplay as much as I do, those unlock requirements will pass. However, I’m glad I didn’t have to finish them as a returning player.

Overwatch 2 doesn’t flip the formula the way you might expect a numbered, long-awaited sequel. But through various clever tweaks, it’s a full evolution of the experience I’ve spent over a thousand hours since 2016. I may never be able to recreate the magic of the years. first in Overwatch, but Overwatch 2 is a huge step towards restoring faith in the franchise, and I think it’s time to spend a few hundred more hours on my favorite team-based shooter.

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