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Researchers decipher action game developments through the lens of boss fights


Researchers decipher the development of action games

Boss battles in the God of War series are analyzed through game-refining theory and mind-movement, where their entertaining aspects are identified. These aspects provide an enjoyable game experience for players and profound design principles for developers. Credit: Mohd Nor Akmal Khalid from JAIST

Action games have flourished with advances in graphics technology over the past decade. Unlike the single-character-based Super Mario series, the modern action game involves simultaneous fast-paced elements like shooting and combat. Moreover, they have interesting visuals, complex storylines and boss battles. In action games, the player always has to overcome “enemy boss” characters to reach the next level.

Despite their importance in modern games, boss battles are rarely investigated. In this vein, a team of researchers led by Assistant Professor Mohd Nor Akmal Khalid of the Japan Advanced Institute of Science and Technology (JAIST), studied the evolution of boss battles in the series. God of War (GoW) to define its underlying entertainment. Aspects. The article was published in the 10th volume of the magazine IEEE Access on 30 November 2022 and co-authored by Professor Hiroyuki Iida of JAIST.

Dr. Khalid briefly explains about Research Methods. “First, boss battle data was collected for six GoW games: I, II, Chains of Olympus, III, Ghost of Sparta, and Ascension. The process involved five participants with experience levels Play experiences vary from beginner to expert.Next, boss battles are analyzed using game refinement theory and its extension, mind movement.

“These methods use specific parameters to model the progress, attractiveness, and complexity of game information. In this study, two metrics were recorded for each round of boss fights: time. number of games and successful attacks.

Using these parameters, the researchers found that the main GoW series (I, II, and III) progressed differently from the rest of the games. In GoW I and III, the challenge culminates around the last three games boss war. On the contrary, it is maximally in the middle in non-major versions. Furthermore, their prediction construction is similar to that in GoW I. It increases with the progress of the game. In contrast, predictability fluctuated throughout games in GoW II and III.

Overall, the different versions of GoW are sophisticated enough, making them popular and appealing. In addition, the series increases in difficulty. New releases are also highly unpredictable and offer a roller coaster-like experience. It retains the player’s interest for a repeatable experience.

The success of the GoW series can also be attributed to its interesting storytelling design, parallel development of human-computer interfaces, the harmony of skills and opportunities, and the ease of learning to learn. master the game. Therefore, it provides a balanced game experience for beginners and advanced players.

Discussing the future potential of the study, Dr. Khalid said. “The successful application of the concept of mind-motion to the GoW series demonstrates the ability to capture the player experience that the creators wanted. It is now possible to derive that information without the need for resources. computational resources such as deep learning.

“The resulting unifying view of game design will provide beneficial insights for game developer and publisher. Furthermore, it will help to design enjoyable digital experiences across different interface devices for users.”

More information:
Zeliang Zhang et al., Evolutionary Analysis of Action Games: A Case Study Using the God of War Series, IEEE Access (2022). DOI: 10.1109/ACCESS.2022.3224469

Provided by Japan Advanced Institute of Science and Technology

quote: Researchers decipher the development of action games through the lens of boss battles (2022, December 6) retrieved December 7, 2022 from https://techxplore.com/news 2022-12-decode-evolution-action-games-lens.html

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