Game

Redfall reminds me that the difference is good even if the game doesn’t


Redfall is not a good game. I don’t think you need me to rub salt in that wound if you’ve spent considerable time on it. But its failure is a disappointing situation for several reasons. Developer Arkane is one of my favorite studios, so it sucks to see it fumble for the ball. My admiration for the team got me really excited about Redfall, which I still think is a great premise on paper, making it a hard pill to swallow in practice. But the most frustrating element is watching a studio fail after trying something new and being criticized for even trying it.

There are many good reasons to make Redfall a deposit, but the most disturbing mentality I’ve seen is that Arkane should never have done it and instead give us Dishonored 3 or Prey 2. is an understandable desire; I love both films and will welcome the sequels with open arms. But I’m always more excited to see established studios deliver experiences outside of their usual wheelhouse. After all, if a developer can achieve massive success in their series or comfort zone genre, what can they achieve by spreading their wings and challenging themselves further? ? I always think about this question when I think about my favorite studios and it always sparks my imagination.

The sentiment on the Internet shows that fans in general want the same. Sequels, remakes, remakes, and reboots are often criticized for remaking old ideas rather than new IPs or surprises in general. But as soon as a new idea fails, we understandably tend to retreat to those comfort zones, especially when the idea comes from a group that is loved for doing a particular thing.

I’m not mocking people who react this way. I’m guilty of that, and it’s human nature to crave the familiar, especially when it’s a good kind of familiarity. But that seems hypocritical, since we often scrutinize big publishers for being like-minded, which is why some of them tend to rarely take chances with more new ideas. And every time we express the same sentiment when a new idea explodes, I worry that we’re just strengthening the company’s trust.

Now, I’m not advocating Redfall as some sort of revolutionary concept. This is an open world loot co-op shooter. It’s one of five video games today. But that’s new for Arkane, a studio known for creating single-player sims. Many fans complain that Arkane seems to be following the trend and abandoning less mainstream origins (which risks alienating the fan base despite being based on a proven formula) . I hope the design expertise and creativity of the team will refresh an outdated genre. Although it was a huge success, I still respect and appreciate Arkane for making the swing. Mainly because I wish more developers had the same left turn opportunity, because when they do, that can be a great thing.

Bayonetta Origins: Cereza and the Lost Demon is a bold departure from the stylish action genre that I love from Bayonetta, but that’s it. one of my favorite games of the year. The same goes for Hi-Fi Rush, which is such a fun game that I’m glad it’s not The Evil Within 3. Obviously, those games are made much better than Redfall, but even if they’re not great, I’m happy to watch them for no other reason than to prove that those studios don’t mind mixing things up. For that reason, I had a hard time riding the hate train for Suicide Squad: Kill the Justice League despite many reservations about it. That game made me nervous and confused, but I would be lying if I told you that I – if given the choice – would not choose Rocksteady to take on Suicide Squad (or any IP) instead of making a game. play other Batman. While I doubt it’ll work out in the end, I’d still love to see how Rocksteady does a third-person shooter, based on its origins. And if the game crashes, the last thing I would criticize the studio for is trying something it hasn’t done before.

When it comes to the tangible quality of the game, different doesn’t mean good. You may have the most creative idea in the world, but that’s no excuse if it’s a game that’s totally enticing. But hating the idea of ​​trying something new, whether it’s a new concept or a studio’s first attempt at tackling an existing design (even a trendy one), feels find it less enjoyable and potentially harmful in the long run.

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