Potions make it great to stuff a bunch of teeth into a cauldron

You know, I always figured I’d be really good at making potions. As a kid, I was obsessed with pulling things out of the cupboard and mixing them in a bowl. Shampoo, shower gel and toothpaste. Salad cream, yeast and lemon juice. These recipes are the result of pure genius, a brilliant mind capable of harmonizing materials at the subatomic level to create combinations beyond the reach of any human. which god is known. My mother just yelled at me because she didn’t understand. This is my elixir! Sup from this bowl and taste the future of human evolution! Yes, I know this is the same bowl we all eat when we’re not feeling well, but you bake in it too so don’t start being picky.

As I got older, it became clear that my future was not alchemy. A person who puts baby corn in a bolognese clearly has no skill in creating a balanced mixture. And yet, Pharmacy pulled the rotting corpse of that childhood imagination from its grave. In the end, this was a fitting outlet for my feats of magical alchemy.

The game’s animations are a particular highlight, as shown in the trailer above.

I’m still not very good. Turns out making potions is more than just putting some Matey foaming body wash in your dad’s shampoo bottle. It’s about sourcing the right ingredients. Carefully balance them together. Pay attention to market trends and local events that may influence public opinion. Bargain with your customers. Flirting with a woman in a tree. It’s so complicated.

Potionnomics tells the story of a young witch Sylvia who inherits her uncle’s potion shop after his death. Except, in addition to the declining store, he left behind an impossibly large debt that she now has to deal with. Your job is to concoct increasingly high quality potions to pay off, competing in local competitions along the way to earn more money. You only have a limited number of days to reach certain goals. Defeat them and the game is over.

Therefore! Time for incubation. Ingredients have certain properties. The exact combination of the aforementioned attributes will produce a specific potion (health, energy, fire resistance, etc.). Mixing higher quality items leads to higher quality products, thus guaranteed to sell for more money.

A witch sits on the handle of her broom while conversing with a carpenter who lives in the woods with a twig as his arm.

Two witches bargain for a potion in a fantasy drug store.

Money! After all, money is the ultimate goal here and as a potion purveyor it is your duty to manage your newly acquired shop. The brewed medicine can be put on the shelf, which can then be bought by the locals. Heroes, merchants, and other magical people wandered before complaining about the price of everything. 200 gold for a normal potion? No. of course. Suddenly, Potionnomics became a card game. Attacks become tactics of persuasion. Grumpy customers cause tension. Turns out and you lose a precious sale.

Card games are probably the best part of Potionnomics. You can customize your deck at any time, and new cards are rewarded by befriending various inhabitants of the town. A brave adventurer brings you ingredients from their quests. A melancholy fortune teller lives on the roof and is also a salesman. A walrus sells you a cauldron. The cards can protect you from stress, or allow you to become more persuasive. Sylvia is kind and goofy, and the cards reflect this genuine attitude in a way that feels connected to the rest of the game.

All slots together very neat. Drug preparation. The bargaining. Cajolery. Competitions. expeditions. Time is a finite resource and all actions deplete it to some extent. You are never short of things to do. There is not enough time to finish it all. Potionnomics is basically stress. Perhaps a touch is too difficult.

But it is easily forgiven. I mean, look at it. Beautiful, beautiful wallpaper. Fully animated character models bursting with personality and life. But best of all, the potions! The simple joy of throwing a bunch of nonsense in a bowl and seeing what happens. Tooth. slime. A single rose. An exotic fruit. Pharmacists don’t scream at me and tell me I’ve made the kitchen smell bad. Instead, it patted me on the back and said, “Hey, look! Antidote!”.


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