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Playdate Hardware Review – Game Informer

Review

In an era of 4K visuals, 3D spatial sound, and massive open-world designs, there’s something strangely new about a new handheld trying to emulate the Game Boy experience. and the earliest Game & Watch. Playdate is a vintage-inspired standalone handheld built entirely to deliver novel experiences in a pocket-friendly format. From its bright and friendly looks to its whimsical gameplay, it’s clear that Playdate’s name was chosen on purpose. Like a meeting between childhood friends, this is an experience meant to recall youth and simplicity. It aims to please those who pick it up through a series of small entertaining activities.

Playdate makes a great first impression. The charming yellow handset may be small, but it feels solid in the hand. The buttons feel clicky and responsive, and the side crank (the system’s most important innovation) is satisfying to spin. The included speakers are crisp, clear, and have a volume boost for their size. Or you can plug your favorite headphones into the included jack. The small reflective black and white screen lends itself to the feeling of nostalgia it has, immediately reminiscent of the first successful handheld games that older players can remember from their youth.

However, the small screen and no backlight is also Playdate’s biggest failure. While it can offer a flashback experience, I don’t think I’ve ever found myself missing those early days of eye discomfort trying to read small text or constantly tilting my device to catch it. best light. Playdate faces both problems. In the bright sun outdoors, Playdate works best. But in places indoors or later during the day outside, a direct source of light nearby is essential. Even with good eyesight, I still need to take regular breaks from competition to avoid significant eye strain.

The UI is simple when it needs to be in menus and setup scripts but playful when it can be. A robot friend seemed eager to please handle the intro and subsequent navigation to individual games. Its eyes open happily when you double-tap the button to wake it up. When new games arrive in your library, they’ll show up as wrapped gifts, and the robot will pull the ribbon to reveal the new game.

The games in question are distributed via download on a WiFi connection, and the first launch includes full access to all 24 games in the first season. This naming convention certainly implies future expansion. But even before the following seasons, the device is particularly creator-friendly. It fully supports the delivery of new games through an easy-to-manage process; The evaluation package includes the option to download a fun game called Bloom, about running a flower shop. While I don’t have the expertise to build anything worthwhile on my own, Playdate’s SDK is free to download, so enterprising programmers should have little barrier to creating something unique.

Playdate’s developer, Panic Inc., has included a diverse group of indie game creators in its first catalog. The projects are mostly small in size that represent an impressive mix of genres and game styles. Many of these games use a similar crank as an input method, whether for something as simple as text progression or an actual navigation tool for movement and action. I like novelty, but I am yet to be sold on a crank because of its utility for precise control.

By their very nature, the included games arrive in small batches in the days following the arrival of your Playdate purchase, a clear indication that Playdate is meant to be experienced as a gradual release. fun. It would be a pity to spoil too much about personal experiences. Each player is likely to be attracted to different games. The hottest rewards are games that accept simplicity and straightforward design, despite some clever modern twists.

Spellcorked requires the player to stir reagents to create potions by rotating the crank. Battleship Godius is a variant of the 2D space shooter, but with a crank to rewind time when something goes wrong. Executive Golf DX lets you shoot a golf ball up the corporate ladder, with the table and duplicator as obstacles. Not every game gets me clicked, but that’s the point; Each of these mini-concept games is an experiment that is likely to capture the attention of only certain players. But the joy of discovering these unknown projects is easily half the fun. If you show up with some favorites on the other side, all the better.

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Verdict

Verdict

The charm and nostalgia of a black and white screen wears off after a while, and poor lighting can ruin the fun. But strong battery life (rechargeable via USB-C plug), solid build, and ability to open good games are reasons to jump on the Playdate bandwagon. Even if not all of the original games are winners, they are surprising and will make you smile.

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