In between we are recent interview with the VP of Overwatch, Jon Spector, we asked the CEO some additional questions about developing sustainable revenue streams for free-to-play games. Games like Fortnite and Warzone have been popular in collaboration with major brands like Dragon Ball Super, Attack On Titan and Snoop Doggso I’m curious if the Overwatch team would consider it.
“We’ve seen some really cool examples of games collaborating with other brands or other games,” Spector said. “I’m a big anime addict myself. I think it’s great when I watch it Naruto appeared in Fortnite. I don’t even play Fortnite, but that’s awesome. And when we look at the Overwatch 2 space, those are the things that we want to explore. If and when we do that, one of our key values is to do it in a way that feels best suited to the Overwatch franchise. ”
He continued, “So we’ve focused more on those collaborations as things we might want to do. And less on our in-game ad-type stuff.”
While Overwatch 2’s monetization model is primarily based on selling premium Battle Passes and high-quality cosmetics, Spector said the team is “working to offer more free content than ever before, on a regular basis.” regularly and consistently for players around the world.”
Specifically, the team is aiming to update the content every nine weeks. Each section will provide a new topic – Season 1 brings cyberpunk-inspired cosmetics – along with new characters or maps (sometimes both).
“We want to be in a position to maintain [content delivery] Spector said for years to come. And so we asked ourselves, ‘How do I tailor the in-game revenue system to that goal?’ We always want to make sure everything in the game feels fair and rewarding for players, regardless of whether they choose to spend it or not. [money]. ”
He continued, “And we believe that’s the best way to support the game continuously. It’s a really big change from asking players to spend forty or sixty dollars to get in. doors and then there will be different monetization models.”
Click here to read more about Overwatch 2’s premium Mythic Skins and why the team spent over a year creating each one.