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Overwatch 2 Patch Notes: Buffs for Ramattra, Nerfs for Doomfist



Part 2 of Overwatch 2 dropped on December 6, and upon release, Activision Blizzard made some more tweaks and balance changes to the hero roster.

Ramattra, the new Omnic Tank added in Season 2, has been buffed. His Nemesis form is more effective, with increased movement speed and armor. His Omnic Void Barrier has its cooldown reduced.

Playing: Overwatch 2 video review

Doomfist’s abilities have also been tweaked a bit. His Rocket Punch ability has been nerfed gradually. The cooldown is extended by one second and requires more water to power up. In the December 6 update, the devs buffed him so that players could use him more effectively as a cockroach-slashing tank. That might be too much, so his ability was dropped one notch in the December 15 update.

Other buffed characters include Ana and Orisa. Ana’s Bio Rifle heals and damages more, and the duration of the BioGrenade is extended by one second. Orisa’s Terra Surge can now penetrate barriers and the Enhanced Fusion Driver has also been tweaked. Characters with nerfs include Sojourn, whose Disruptor Shot no longer slows enemies, Kiriko, and Tracer.

Check out the full patch notes for a detailed look at how heroes’ abilities have been tweaked.

Doomfist

  • Rocket Punch–Cooldown increased from 3 to 4 seconds
  • Power Block–Minimum damage required to power up Rocket Punch increased from 80 to 100 damage
  • ‘Best defense…’–temporary health gain per target hit by skills reduced from 40 to 35 health

orisa

  • Terra Surge–Now penetrates barriers on impact
  • Enhanced Fusion Driver – Damage reduction range increased from 15 to 25 meters

Ramatra

  • Nemesis Form–Move speed increased by 20%, armor bonus increased from 150 to 225
  • Void Barrier (Omnic Form)–Cooldown reduced from 15 seconds to 13 seconds

staying

  • Railgun–Main Flame increased by 28%
  • Disruptor Shot–No longer slows enemy movement
  • Power Slide–Cooldown increased from 6 to 7 seconds

followers

  • Pulse Pistols–Damage reduced from 6 to 5.5

Ana

  • Biotic Rifle–Damage and healing increased from 70 to 75
  • Bio-Grenade–Duration increased from 3 to 4 seconds

kiriko

  • Protect Suzu–Duration of invulnerability reduced from 1 to 0.85 seconds

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