Overwatch 2 will introduce new playable heroes every other season – or about every 18 weeks. These will include both brand new characters and “the ones you’ve been waiting for”. It will also carry every hero from the first Overwatch.
New confirmed heroes in Overwatch 2 include:
Described as a mid-range specialist with incredible mobility and artillery skills, Sojourn’s primary weapon is a shotgun that generates energy for each successful hit and can then be consumed. that energy for a high impact shot. This makes Sojourn well-suited to players with skills in marksmanship, as they can use that precision to deliver devastating blows with the railgun’s side-fire mode.
In addition, Sojourn also has a zone effect that traps enemies and eats their health, a missile-equipped slide, and an ultimate skill called Overclock. During Overclocking, Sojourn can shoot through enemies. The secondary fire on her pistol allows her to quickly knock out enemies with high-powered shots, which Blizzard likens to a “hitscan version” of Genji’s Dragon Blade attack.
Teased by Blizzard for years, the Junker Queen is the benevolent ruler of Junkertown. Armed with a mohawk, six pack abs, a shotgun, and a battleaxe, the Junker Queen is the game’s newest tank and seems more likely to lead her team to victory.
Described as a fierce and resourceful survivor, Junker Queen’s playset perfectly embodies her will to not only survive but thrive in the harsh Australian outback. Her passive allows her to heal her wounds over time by damaging other players, encouraging Junker Queen players to adopt a more aggressive playstyle.
Additionally, many of the Junker Queen’s moves are most impactful at close range, including Scattergun and Carnage. Scattergun refers to Queen Junker’s powerful shotgun blast, while Carnage is the name given to her large and sweeping ax swing.
The Shout command sees the Junker Queen increase health and movement speed for herself and nearby allies, similar to Lucio. Junker Queen’s ultimate skill, Rampage, allows tanks to rush towards opponents using her magnetic gauntlets. While there, she also prevents her enemies from healing, making Rampage the first ability since Ana’s bio-grenade to work against healing.
Kiriko is the last hero to appear in the game at launch, and is a healer with a DPS advantage. Known as “Kanezaka Guardian”, Kiriko is a Japanese ninja who trained alongside Hanzo and Genji under her mother’s tutelage – although she is much younger (and taller) than the pair. Much of Kiriko’s abilities come from her use of Shinto-related mascots, such as ofuda and suzu, and her character generally represents the fusion of the spiritual world with “intelligence.” youthful intelligence.
As for his set of moves, Kiriko’s main ability is healing. She does this by sending homing ofudas – paper talismans offering the user’s protection – to her teammates.
Her secondary ability helps her accurately aim and throw her kunai, giving her a damage advantage on par with actual DPS characters. She also has the Suzu Protection ability, which can be seen as her ringing a Suzu bell – or Shinto bell – and “cleansing” a faulty area and potentially devastating attacks. These attacks include Sombra’s hack, Reinhardt’s Shatter, Ashe’s Burn, Ana’s Sleep Dart, and Junkrat’s RIP-Tire.
Swift Step allows Kiriko to see her allies through barriers to teleport next to them, making her the first character in Overwatch to be able to penetrate walls. Her ultimate, Kitsune Rush, summons a fox spirit to guide her teammates and give them fast movement speed, attack speed, and cooldown speed.