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Now we know why Yakuza games are karaoke-obsessed



magic of yakuza the game (now called Like A Dragon, technically but hey) is about the dramatic ascent of the Millennium Tower to prevent the amazingly muscular 60-year-old men from detonating Kamurocho. Rain falls. The boys tore off their suits. Then they settle things with their fists, because doing anything else would be silly.

But real The magic of the Yakuza lies in its mini-games, one of the best being karaoke. And thanks Game Informer’s interview with Ryu Ga Gotoku Studio, we now know why their games are so obsessed with the beloved song.

Game Informer chats with some of the key Yakuza development leaders, including director Ryosuke Horii, who has expressed his love for karaoke.

“Horii keeps a spreadsheet of all the songs he can sing at karaoke. Once a year, he prints out the most up-to-date version and carries it with him. Thought he might need it. Today, he printed out a new song just in case. When he delivered it, I went through the meticulous details, spread across an astounding 7,964 songs.”

I mean, Horii’s spreadsheet doesn’t just explain why Yakuza games take karaoke so seriously. Let the spreadsheet count for a second: 7,964 songs. I wonder how he chooses the song he wants to sing when he gets up to pick up the mic? Climb up. Do any other developers have spreadsheets for their favorite Scalextric cars and tracks? That would also explain a lot.

The interview expands on Horii’s background in the development of the Yakuza over the years, and it’s interesting to note that “his colleagues criticized him for going too far with the minigame. [karaoke]” but changed their tune when the reception to it was overwhelmingly positive. And Horii highlights how RGG studio allows its employees to experiment, hence why their games fluctuate between science genres. the most profound and profoundly silly genre you’ll ever see.

For the rest of the interview, we highly recommend spending time on it. It’s an insight into a studio that has embraced change since founder Toshihiro Nagoshi and many of the studio’s top employees left to form Nagoshi Studio under Netease. A big change, right? Yes and no, according to department heads, who seem more dedicated than ever to making fun Yakuza games.

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