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New Industry Situation Report reveals almost 75% of developers surveyed are not interested in NFTs

These days, talking about NFTs, blockchain games, and the play-for-money model seems inevitable, but it seems developers are still largely against them.

That’s because in the newly released State of the Industry 2022 report from the Game Developers Conference (GDC), 70% of developers surveyed said they and their studios are not interested in NFT. . Twenty-two percent of those who responded said they and their studio are also not interested in crypto, which is commonly used to buy NFTs.

However, 28% said they are “at least partly interested in crypto at their studio, and 28% at least partly interested in NFT.” Only 1% of those surveyed said that their studio used crypto or NFT in their development and game models. None of this is particularly surprising, so if you follow conversations about blockchain gaming and the like in the industry space. NFTs and blockchain games are largely viewed negatively due to their part in the ongoing environmental destruction.

The use of cryptocurrencies and NFTs, as well as the mining of the aforementioned currencies, leads to millions of carbon dioxide emissions, which damage the Earth’s atmosphere. However, Ethereum, one of the most used cryptocurrencies, is working on what it calls “Consolidation,” which it says will “start the era of more sustainable, eco-friendly Ethereum. “Only time will tell how green Ethereum becomes. There is also the presence of NFTs which are particularly scam-like in nature, not to mention the dangers of play-for-money models.

Elsewhere in the report, GDC said 83% of respondents said they were not involved in metaverse development while 17% said they were working on a metaverse-related project. Another ongoing topic in the game development industry is workplace culture. Discussions about toxic workplace culture have been going on for years, but they are particularly emphasized by recent reports of sexual misconduct, mismanagement, etc at Activision Blizzard.

“This [Activision Blizzard reports of misconduct and more] has started a trend of companies reaching out to address misconduct and malicious behavior in the gaming industry,” the GDC report reads. “At the time the survey was conducted, 38% of respondents said that their company had contacted them to start a conversation about how to deal with misconduct and malicious behavior in the industry; 62% said their company did nothing. This shows that a growing number of workplaces already have at least some initiative to eliminate toxicity, while also indicating that the industry has a way to go. When asked about how their company responded, some respondents said their company held a group discussion about misconduct or reminded employees how to report misconduct.

The idea of ​​unions has grown in popularity in recent years, and 55% of respondents believe that workers in the gaming industry should unite, which is the highest number in the last 10 years for this survey. However, 18% said they truly believe the industry will merge while 23% said conversations about their workplace consolidation have already occurred.

“Respondents also shared how those companies have responded to union negotiations with their workers,” the GDC report reads. “Thirty-six percent reported that their company was in favor, compared with 8% who said their company was against the merger negotiations. More than a fifth (21%) of respondents said their company was unaware that some of their employees were talking about a merger.”

Even more topics, such as the demand for PlayStation 5 and Xbox Series X/S consoles, are discussed in the report and you can read the whole thing. here.

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