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New Horizon Forbidden West patch improves visuals, fixes mission progress, and more

Guerrilla Games is working hard to make Horizon Forbidden West the best it can be, fixing bugs and progress blocks, improving its visuals, etc.

Today, Patch 1.08 is out and like the previous patches, it brings many fixes to the open world RPG along with some graphical improvements. As usual, Note also includes issues that Guerrilla Games is aware of but is still working to fix.

“Hi everyone, we just released Patch 1.08,” Guerilla Games wrote in the patch notes. “Thank you to everyone who used the Support Form to share their problems with us. Please continue to do so for any errors you encounter in Horizon Forbidden West. ”

Here are the fixes and improvements included in Patch 1.08:

The main task

  • Fixed an issue in the ‘To The Brink’ main quest where using Silent Strike on a mission-specific Bristleback would teleport the player to Chainscrape.
  • Fixed an issue in the main quest ‘The Dying Lands’ where Varl and Zo would sometimes stay idle outside of Plainsong and block progress.
  • Fixed an issue in the main quest ‘The Dying Lands’ where Aloy’s companions would not lead the way after restarting from a specific save.
  • Fixed an issue in the main quest ‘The Broken Sky’ where reloading certain saves could sometimes accidentally disable fast travel.
  • Fixed an issue in the ‘Cradle of Echoes’ main quest where loading a save created on the previous patch would leave Aloy stuck in the Base.
  • Fixed an issue in the main quest ‘Thebes’ where Aloy’s breathing sounds were playing during a movie scene.
  • Fixed an issue in the ‘All That Remains’ main quest where restarting from a certain save would cause Aloy to appear in the Base and unable to leave.

Sidequests

  • Fixed an issue in the side quest ‘The Bristlebacks’ where Ulvund didn’t receive the memo and got stuck in the Chainscrape after the quest was completed.
  • Fixed an issue in the ‘What Was Lost’ sidequest where Kotallo would sometimes become unresponsive when reloading from a specific save.
  • Fixed an issue in the ‘Blood For Blood’ sidequest where Kavvoh and Arokkeh could not interact with each other under specific circumstances, blocking progress.
  • Fixed an issue in the ‘Forbidden Legacy’ sidequest where fast travel during an encounter with Slitherfang would cause the machine to not respawn, thus blocking progress.
  • Fixed an issue in ‘The Roots that Bind’ sidequest where the “Go to the Drumroot” quest objective would not complete after damaging Widemaws from a great distance.
  • Fixed an issue in the ‘Call and Response’ errand quest where killing an enemy before getting the target could block progress.

Activities in the world

  • Fixed an issue in Gauntlet Run where crossing the finish line in last place would lead to victory in specific cases.
  • Fixed some issues with specific Firegleam and Metal Flower icons not showing up on the map.
  • Fixed an issue where Firegleam icons would not be correctly removed from the map after the related operation was complete.
  • Fixed an issue where fast travel would be disabled in specific cases when loading a save made while playing Machine Strike.

UI / UX

  • Fixed an issue where the Machine Strike UI would flash rapidly at the end of the game.

Graphics

  • Fixed an issue where Aloy would no longer get wet after being in water.
  • Many bug fixes and graphics improvements in the movie.
  • Many visual improvements in shadows and clouds.
  • Fixed an issue where Photo Mode controls would freeze when starting Photo Mode during swan diving.

Performance and stability

  • Many bug fixes.
  • Many performance and streaming improvements in movie clips.
  • Removed many unintentional loading screens and black screens.
  • Fixed many cases of streaming and visual appearance.

Other

  • Made some improvements to NPC movement and animation in settlements.
  • Makes tagging individual components easier using scanners and motion targeting.
  • When you pick up potions or tools that no longer fit your tool line, they will be moved to the storage.
  • Some balance changes to weapons and enemies.
  • Fixed some cases where Aloy could get stuck in geometry.
  • Fixed an issue where the ‘All Machines Scanned’ title could be easily missed in the final main quest ‘Singularity’.
  • Addresses an issue with mount calls that would sometimes cause flying mounts to be created in unexpected locations and in rare cases out of reach.
  • Some data points located in areas that the player cannot return to are now automatically unlocked when the player leaves that space.
  • Fixed many cases where specific tracks would get stuck and loop.

And here are the known issues that Guerrilla is looking into:

“We are currently looking into some of the issues reported by the community. Please note that these issues are not yet fixed in this patch, but our team is investigating them with high priority. .”

  • The team is continuing to investigate and correct reported graphics issues related to screen flicker, sharpness, and saturation.
  • Some players have reported issues with various movement patterns after players quickly moved to any campfire while gliding inside a tornado.
  • Some players have reported problems receiving rewards after completing the Black Box Collecting activity.

For more, read about Patch 1.07 in Horizon Forbidden West and then catch this Update fixes many issues reported by the community at Horizon Forbidden West. Read about why is Aloy one of Game informant heroes love this generation Later.


Do you still like Horizon Forbidden West? Let us know in the comments below!

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