Letterbox: Switch’s Pokémon Woes, NSO’s Value, First-Person Plural – Nintendo Life Letters
I agree, it’s crazy that Theme color options were never added — not fancy animations or stickers or anything, just a few color schemes beyond black and white. You can imagine that it was only a matter of time before Pokémon and Smash appeared. As for new releases, on a spreadsheet at Nintendo HQ, there was a number showing the cost to officially localize Mother 3 alongside expected sales, and it never got the green light. Hopefully the Switch’s massive install base will loosen the purse strings and we’ll get some good news in the Direct. If a Miitopia port can sell 1.79 million copies on Switch, then Tomodachi or Pushmo or Rhythm Heaven will quickly break all sales records of previous game series.
BUT. Balance that potential with more popular game lines that Nintendo may be working on – games that are likely to sell dozens millions of people — and that’s the problem you run into when resources aren’t infinite. If there is one deep, undying love for Dillon’s Rolling Western that translates into sales, then surely there is another. – Ed.
“large swimming pool”
I was thinking about the state of Pokemon on Switch and it occurred to me that LA [Legends: Arceus]SS parts [Sword & Shield]and SV [Scarlet & Violet] having to have a large amount of Pokemon ready to load at once, along with all their unique animations and data, on top of already being an open world game. I don’t think this excuses the technical state of these games, but I wonder if the Switch really can’t handle a fully featured open-world Pokemon game (especially since some Other creature collectors also perform poorly on the platform).
Moblin
Yes, it’s a challenge, but the Switch is a capable little machine that those games were designed specifically for. Developers don’t need to consider optimizing for other platforms — Arceus and Sword/Shield and Scarlet/Violet are only on Switch — and this is one of the biggest game series on the planet we’re talking about .
With ambitious worlds, a little trouble often comes with the territory (hello, Bethesda), but Game Freak will be able to get the resources, people, and time it needs to make these top games run better than they do. – Ed.
“much”
Hey Nintendo Life staff!
I apologize if these questions have been asked before. Why do your reviewers use “we” instead of “I” when referring to themselves? Are multiple staff members involved in reviewing each game?
Thank!
Solomon_Rambling
It’s really a legacy thing but something we maintain in news and reviews for consistency. We are NL. Resistance is futile.
More seriously, the plural ties in with the ‘club’ feel the site has had from the beginning and helps strengthen community and kinship in a small but powerful way. It has its limitations (especially as readers sometimes have difficulty understanding the concept of subjectivity!), and the number of topical articles using the singular has probably increased since I takes over as chairman, but we’ll stick to the ‘we’ theme. ‘ in news and reviews. We are all in this together. – Ed.
Bonus letter
“For the Detective Pikachu movie sequel, let’s include Tyranitar, Lucario, Rattata, Scizor, Murkrow, Machamp, and Sudowoodo. How about a trailer and release date for the sequel.” – Scott Devine
Tell your people to talk to my people and we’ll see what we can do. – Ed.
“I also apologize if this was accidentally sent twice, Firefox encountered an error sending this so I’m trying again in Edge.” – Moblin
Does not matter. – Ed.
“Also sorry if this was accidentally sent twice, Firefox encountered an error trying to send this so I’m trying again in Edge.” – Moblin
Do not worry. – Ed.
“Also sorry if this was accidentally sent twice, Firefox encountered an error trying to send this so I’m trying again in Edge.” – Moblin
It gets the best of us. – Ed.
“Also sorry if this was accidentally sent twice, Firefox encountered an error trying to send this so I’m trying again in Edge.” – Moblin
We’ve all been there. – Ed.
“Also sorry if this was accidentally sent twice, Firefox encountered an error trying to send this so I’m trying again in Edge.” – Moblin
Don’t worry, things will be fun again if we keep going… – Ed.
“Also sorry if this was accidentally sent twice, Firefox encountered an error trying to send this so I’m trying again in Edge.” – Moblin
Can you tell that this month’s inbox is light? – Ed.
“Also sorry if this was accidentally sent twice, Firefox encountered an error trying to send this so I’m trying again in Edge.” – Moblin
Aaaaand I’m done. – Ed.
That’s all for this month! Do you have anything you want to get off your chest? A tough question you need answered? A correction you cannot prevent? Then follow the instructions below and we look forward to taking a look at your letters.
Tips and instructions for sending Nintendo Life Mailbox
- Please write letters, not essays – Remember that your letter can appear on the website and 1000 words are pondering on it Hero legend series and asking Alana for her personal ratings would not likely work. Short and sweet is the order of the day. (If you follow general guidelines, 100-200 words will be enough for most topics.)
- Don’t go crazy with lots of correspondence – It’s best to only send one letter a month!
- Don’t be discouraged if your letter doesn’t appear in the monthly paper – We anticipate a significant inbox and we will only be able to highlight a few each month. So, if your particular letter is not selected for the article, please don’t be discouraged!
How to send mail to Nintendo Life Mailbox
- Go to Nintendo Life’s Contact page and select the topic “Letters to Readers” from the drop-down menu (this is already done for you in the link above). Enter your name, email and beautifully written letter in the appropriate box, hit send and boom – you’re done!