Learning from the Past: Interview with A Street Fighter 6

We recently sat down with Takayuki Nakayama and Shuhei Matsumoto, Director and Producer of Street Fighter 6, for an interview about Capcom’s upcoming fighting game. We learn about how they drew inspiration from the worlds of The Last Battle and Third Assault, why Modern Control Type “isn’t ‘Easy Mode'” and should be used in competition. tournament play and, ultimately, how the team learns from Fighter 5’s Mistakes Street to ensure a vibrant future for the series.

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