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Kerbal Space Program 2’s system requirements are as harsh as they seem


i know we were bleat ABOVE About computer system requirements recent, but the technical requirements of Kerbal Space Program 2 also requires a special mention, obviously uncomfortable. This game, which just got started in early access and is a sequel to a game that requires only 512GB of VRAM, lists games to be formidable. RTX 3080 among its recommended hardware. It’s a more than £600 graphics cardand at a minimum Low Quality at 1080p? That would be a GTX 1070 Ti or a Radeon RX 5600 XT.

Astonishment at the lofty starting specs prompted Private Division community leader Michael Loreno to write a forum post explains the requirements, hinting that they could change as other optimizations are added and that “the game is definitely playable on machines below our minimum specs.” Sadly, I noticed that some of the GPUs are used the most among Steam users – including the hugely popular GTX 1060 – is likely to face serious performance issues in the current state of KSP2.

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Starting with the GTX 1070, which is just half a step below Nvidia’s minimum recommendation, Kerbal Space Program 2 clocked a comfortable 60fps in the rocket factory – albeit only at 1080p, using the settings. set as low as possible and ignore anti-aliasing. This immediately plummeted to about 20fps on the launch pad and during my (admittedly bad) rocket ascent it dropped to as low as 16fps . Going through the clouds and looking out into deep space allows the frame rate to skyrocket again and beyond, even past 100 fps, but then it drops straight down to about 20 fps /sec whenever Kerbin replaces Earth appears on the screen.

The GTX 1060 doesn’t even have the privilege of being at that triple-digit high. This fluctuated around the low 50s inside Media Assembly, but at launch this dropped the KSP2 down to around 15fps – with the occasional low of just 10fps. Out of space it can hit around 45 fps, although in retrospect Kerbin would still degrade performance.

What about much newer low-end hardware? The Radeon RX 6650 XT only launched in 2022, compared to the six-year-old GTX 1060, but it struggles even harder. Again, it can only hit a miserable 10-15 fps on takeoff (keep in mind this is still the lowest setting possible) and drop to 4 fps on re-entry and descent wing. Or crash, in my case. Afterward game crashed, apparently due to the unresponsive graphics card.

What can this tell us other than that you shouldn’t buy the RX 6650 XT? It suggests part of the game is technique It’s playable on PC under minimum specs, but to try it out must accept other parts that slow down crawling.

Additionally, all of these GPU results use an Intel Core i5-11600K and 16GB of RAM as part of the test device, and these results are more in line with the recommended specs for high-quality 1440p. If you’ve tried any of these cards with a line-up CPU, such as Private Parts’ own minimum recommendations for an Intel Core i5-6400 or AMD Athlon X4 845, they’ll likely run even worse. .


Three Kerbals gather in front of their rocket ship on a desert planet in Kerbal Space Program 2.

Loreno’s forum post claims that performance will improve during early access, and that’s not entirely out of the realm of possibility – even if our reviewer Steve Hogarty noticed many other technical problems to fight with. And it’s hard to argue with this part:

“Because no two people play the game exactly the same (and because a physical sandbox game of this sort creates literally limitless potential for players to build anything and go anywhere). where), it is difficult to predict the experience any particular player will have on day one. We have chosen to be cautious for the time being, to manage player expectations.”

However, everyone will inevitably go through rocket takeoff and first ascent to the stars, where the largest concentrations of droplets are. Is a game “certainly playable” when one of its most critical moments easily falls to the point where in 99% of games will constitute unplayable performance? I’m not sure.

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