Game

It’s time for more games to focus on the new generation of hardware

Yesterday marked a year and a half since the beginning of this console generation. Many great games are available on PlayStation 5 and Xbox Series X, but there is one problem. It looks like we’ve seen the significant quality improvement promised with the new hardware. As the owner of both of those consoles, I’m pretty disappointed. Yesterday, we learned Gotham Knights would only release on the current generation, leaving PS4 and Xbox One behind, and you know what? I’m glad that’s happening and more studios should consider doing the same.

I am well aware that there are still many users of last generation consoles who are unable to purchase a new machine due to various reasons – supply constraints and high price are the most common causes. However, as time goes on and these consoles become cheaper and more readily available, there must be a reason for consumers to choose to upgrade and buy one, such as games that take full advantage of the technology. technology stored inside these high-tech boxes, or whatever shape you want to call the PS5.

Graphics and performance improvements are just the tip of the iceberg for what I’d like to see in dedicated PS5 or Series X/S games, but visuals are just as important as any technical improvements. for an amazingly immersive experience or simply “elements”. ” Some developers have used new visual techniques such as ray tracing to create realistic shadows and reflections. However, this comes at a significant resource cost, especially in games. Enabling a multigenerational game and ramping up its graphics settings to see some stunning visuals, only to find that it dramatically increases performance, is painful. Titles like Returnal or Astro’s Playroom are examples of games that benefit from next-generation hardware by using new lighting and shadow techniques, loads of dramatic particle effects, and high-quality textures as paths. base image without reducing the frame rate.

These consoles include the high-speed SSDs we often see used to reduce load times, and best of all, being able to do fast dimensional jumps in Ratchet & Clank: Rift Apart. There’s a lot that can happen with lightning-fast storage solutions other than making games pop up faster. Many of the files for the game have been refactored to account for the enhanced memory and storage architecture, reducing the game’s download size. Unreal Engine 5’s more impressive visuals and recent The Matrix Awakens tech demo demonstrate how rapidly traveling across vast expanses in seconds looks natural in impossible ways. doable if a game is developed on last generation systems. Imagine a Superman game where the superhero glides through Metropolis without a hitch, with few pop-ups as the hardware can handle rapid city-wide transitions. A technical artist named Volod actually created that Superman prototype using city properties from The Matrix Awakens, and the initial results look amazing!

However, the demo of The Matrix has just stopped at the present time; a demo. Those assets – and the next-generation engines on which they’re built, like Unreal Engine 5 – have only been made available to all developers in the past few months, and there’s a long way to go. This generation really feels like the next generation. Many of the graphical and technical solutions I mentioned above are built into the DNA of this developed software and will likely be the catalyst for more developers to push more current consoles. again.

I see a number of factors that make extended crossovers necessary for many companies. However, once these more powerful/efficient tools start streaming in full, I expect the developers to distance themselves from the legacy hardware to unleash the true potential of the PS5 and Series X .

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