If I were only allowed to give a single reason to try Control, I’ll probably get around to this: it has the most satisfying “throw-in-the-face” interaction I’ve ever experienced in a game. Yes, even more so than Half-Life 2. Maybe it’s the table’s slower flight speed, giving you more time to anticipate the shot. Maybe it’s the recoil of the face. Or maybe it’s just the way the desk, or whatever furniture in the office you’re throwing from afar, triggers a hilarious explosion of debris and debris.
You may not call Control underrated, but I’ve never felt its fight especially receive the respect it deserves. Even though you have a gun and a button to hide behind walls, it’s only really a shooter until a floppy gives you remote control and a TV lets you fly. From there, the fights – and there are many – become entirely three-dimensional ballets of suffocating mid-air dodges and increasingly reckless hurlings. It’s dramatic and dynamic and an absolute hoax, in a way that you’ll totally miss if you just think “Wow, this is a Remedy game so maybe I should use the pistol” . Is not! Throw everything!
I also like the setting: the brutal headquarters of a G-man company is basically SCP Foundation if it were more comfortable granting superpowers to its employees. The weird sci-fi aspect could be pushed even further, but there are plenty of mundane little mysteries to uncover and the building’s rebellious interpretation of the laws of space and time that make a number of scenes and highlights. Including, thanks to what I understand to be a haunted cassette player, an absolutely brilliant piece of music.