Half-Life: Alyx can be played without VR glasses with a handy new mod

From the very beginning, modders tried to make Valve’s virtual reality shooter Half-life: Alyx work without VR glasses. Now, another such mod has reached the point where Alyx is completely playable from start to finish on a regular screen with a keyboard and mouse. This new mod looks sleeker than some of the others, and claims to be the “easiest and most versatile” of the lot. I’m not too keen on VRless Alyx but I’m sure it’s good news for some.

Half-Life: Alyx’s Prologue Plays Outside of VR in an Older Version of the Mod

The Mod Half-Life Alyx NoVR been in “early access” for a few weeks and watched Sunday update, now offers the entire game playable from start to finish without equipping even a single life. Keyboard, mouse and monitor are all you need. Oh, and a PC. The mod is still a work in progress with bugs and missing features, and the developers plan to develop them throughout the year.

You can download Half-Life Alyx NoVR from ModDB. Then simply extract the files to your game folder, work with Alyx’s Steam launch options and you’re good to go. Its on GitHub also.

Some other mods have before makes Alyx playable without VR glasses. According to what some players have said, this is probably a pretty good implementation? Although the goggmod I’m most interested in is the one that was released in March 2020, a week after Alyx came out — and right when covid-19 was breaking out. At that time, the creator of that mod explain:

“I made this mod for myself so that I can play and experience Half-Life Alyx before I die (If the Corona Virus happens to me), and for those of you who are afraid that I won’t live long enough to be able to buy one. VR headset and play games.”

And that brief span of a story illustrates why I always read readme mod files.

Our Castle Matthew had a time when he poked things with his hands while he was wearing goggles

Valve has always expected people to modify VR out of Alyx, but also expect people to see the game as flawed without cramming your real muscles beneath Alyx’s virtual skin.

“I’m fine with that, for the sake of the other team members, I don’t want to say I encourage you to do it, but it will happen,” Valve’s Robin Walker tell polygon back when Alyx came out. “I think people then hope to have a better understanding of why we decided to build the product in VR than we do now.”

I haven’t played Alyx in VR and never will because cybergoggs doesn’t work with my eyes, but I’m not too interested in playing with the mouse and keyboard on my monitor. From what I’ve seen watching other people play and reading words like ours Half-Life: Review of Alyx, the whole body experience seems to be an important part of the game. Lots of crouching, rummaging, hands over mouth to avoid inhaling spores, mischief, shooting from behind cover, and jerking, not to mention the sheer joy of the hands. Valve designed Alyx with the presence of that physical experience as a significant source of satisfaction, which leaves an unintended void if you pull the game away from virtual reality and treat it as anything. Any other first person shooter game. Well, maybe I’ll be curious if Alyx drops the price.

Speaking of mixing old and new technologies together, Freeman’s friends might want to see mod adds raytracing to the original Half-Life. Unlike many ray tracing mods for classic video games, I think that one works because it also makes the game look stale and cluttered in new ways to give the game a different look. on its own, instead of just covering it with a shiny new light. Oh, and our recent check Interview with Half-Life writer Marc Laidlaw.


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