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God Of War Review – Reaching Higher Peaks

Publishing company: Sony Interactive Entertainment
Developers: Studio Santa Monica
Release:

April 20, 2018 (PlayStation 5,
Playstation 4), January 14, 2022 (calculator)

Rating: Mature
Rated on: Playstation 4
Also on:
PlayStation 5, PC

In gruff moments about his father’s upbringing, Kratos repeats the phrase “be better” to his son, Atreus. This happens in different contexts, but the lesson remains consistent: Your decisions are not bound by precedent, and the choices of others aren’t examples to follow – they just set out standards that you can try to surpass. When developing the latest God of War, Sony’s Santa Monica studio clearly kept this message in mind. While previous games in the series established a successful formula of stylish and epic action, the team used this opportunity to get better; With surprising changes on every front, God of War creates a new identity and surpasses even its most acclaimed predecessors.

As a longtime fan of the series, this entry appealed to me for completely different reasons. The story is one of them, despite its simple premise: Kratos and Atreus need to reach the top of the highest mountain in Northern Europe. They encounter detours and surprises along the way, but the precise rhythms of the stories matter less than how they are delivered. God of War brilliantly presents a desolate journey in a beautiful world, all through the lens of the relationship between an estranged father and his eager son.

Kratos and Atreus’ interactions range from adversarial to benevolent, and these exchanges have plenty of room to breathe and engage players. Atreus wondered what he might say to his dead mother if given the chance—an exercise Kratos found pointless. When Kratos interprets the allegory of the tortoise and the hare in an artless way, Atreus mocks his lack of narrative power. These quiet moments are enjoyable, slowly and reliably bridging the gap between the two characters – a focus in stark contrast to previous games. With brief answers and lengthy silences, Kratos conveys more than he ever cursed Olympus from the bottom of his lungs.

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That’s not to say God of War sacrificed his ability to deliver incredible spectacles. An initial encounter (against a mysterious enemy known as the Stranger) set the bar unreasonably high, and a catalytic sequence that followed stood out as my favorite moment in the series so far. now. Between those points and more, the adventure is punctuated by a steady stream of massive beasts, ancient architecture, and intense boss battles. The environments and characters look great, and a new cinematic camera angle lets you close in on the action and never cut it – a decision that’s proven to be immensely rewarding in the big moments by allowing you an insight. Despite this more grounded presentation approach, the scope and ambition of the action still impresses in the cutscenes and combat.

The Greek world may be gone, but Kratos is still a god of war, and his skills on the battlefield are divine. He fires off magical attacks and carries out brutal executions in an attempt to defeat an assortment of intelligent enemies from Norse mythology. The Leviathan Ice Ax is a strong departure from the iconic Blades of Chaos Kratos once wielded, but it’s a well-balanced and fun tool of destruction. I like how it emphasizes a more calculated fighting style; Instead of miniature, combo-driven encounters, Leviathan turns you into a tactician. You can’t get through a bunch of enemies with it, so you need to consider how you manage your enemies. You can freeze one from a distance by throwing an ax, then use your fist to stun and grab another, then summon Leviathan to create an ice explosion in the area of ​​the effect. This type of strategy gives a lot of battles – especially one-on-one bosses – the quality of an engaging duel. Plus, Leviathan’s “hit” magically flies back into Kratos’ hands every time to your satisfaction.

For the first few hours, I was skeptical of the ax and shield emphasis. During those opening sequences, the crowded men were difficult to navigate due to off-screen attacks, which encouraged me to keep my distance – at least until I was more comfortable with major mechanisms such as parrying. Then I quickly came around; The battle system that gradually unfolds in God of War is a joy. While it may feel limited at first, you’ll soon be alternating between all the tools and skills at your disposal, including fists, Spartan Rage, Leviathan, and more. The cooldown adjusted runic attack offers a diverse and unique range of special moves, like a freezing beam or a stunning explosion, and I had fun testing them out and seeing what happens. Which I want to switch to my regular rotation.

You spend experience unlocking cool new techniques, and they’re not just damage or range enhancements; some have a significant impact on your choices, like Kratos assuming a secondary stance from which additional attacks can be taken. I also rely on Atreus for support, as his arrows are crucial to incapacitating many creatures. Some of these concepts are introduced too slowly, but on the other hand, I enjoy how God of War’s battles avoid stalling through constant evolution.

At the base of all your combat efforts is a surprising gear-related system that gives you an avenue to customize your arsenal, but also hangs ambitious goals in front of you. friend. Many of your jobs provide materials and equipment as rewards, and like an RPG, you see the numbers next to your stats increase as you craft and equip new items. You also see materials you don’t have for the gear you want to craft, which adds to the excitement when that item eventually drops after completing a side quest or defeating a tough enemy . This upgrade class may be less enjoyable than learning new moves to chop monsters, but it still provides a strong incentive to explore.

While not entirely open world, the game features a large lake with various coastlines and islands available to explore for free. I like to systematically check out new locations and buy crafting materials, spells, and other bonuses. These excursions are largely optional, but they are the best way to ensure that you have everything you need to maintain your equipment. As a bonus, these games bring to the world some fun NPCs, in addition to offering some fun (but not overly challenging) puzzle-like scenarios. They can provide a break from the main story, but they’re always available, so you don’t have to invest in them at the expense of story pacing.

God of War’s momentum rarely falters, and when it does, the inconvenience is brief. For example, you have the freedom to explore, but the map isn’t particularly useful for tracking your location relative to the things you’re interested in, and the fast-travel system is weirdly clunky and opens up too much. late. This is even more annoying if you plan carefully with collectibles and post-game objectives (no new game + this time), but that doesn’t discourage me from climbing the cliffs rock and dig into the rubble after the 30 hours I spent completing the Main Story.

Years ago, Kratos killed the Olympians in a bloody rampage. Now, in the Nordic realm, he has transformed himself into a different kind of god. He is quieter and more intentional, influenced by his history but not bound by it. Kratos’ re-creation serves as a narrative, but it also parallels the development of the entire series; where God of War used to rely on bombs and bloodlust, now it leaves space for strategy and nuance. It still has great action and lots of incredible moments, but it supports them with a new level of depth and maturity. God of War learns from its past while opening an exciting avenue for the future, and emerges as one of the best games of this generation.

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Score: 9.75

Summary: God of War creates a new identity and surpasses even its most acclaimed predecessors.

Idea: A great re-imagining of the God of War franchise, adding new layers of depth in gameplay and storytelling without sacrificing epic moments.

Graphics: The world and characters come to life with great design and stunning visuals. A more intimate camera enhances the intensity of moments big and small

Sound: From quiet tracks to thundering climax, Bear McCreary’s score supports the action and sets an exciting tone.

Playability: While there are different ways of attacking, the controls make it easy to strategize in combat and use your full abilities

Entertain: An engaging experience from start to finish, with a mix of great narrative moments and engaging encounters. God of War is a well-paced adventure that knows when to let the action boil and when to let the action simmer.

Replay: Quite tall

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