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Game Infarcer: Hidetaka Miyazaki Awesome Dodge Elden Ring Criticism, Saying, “No, It’s a Feature”

Talking to Game InfarcerHidetaka Miyazaki, director of Dark Souls and Bloodborne, and president of From Software, sheds some light on his creative process – specifically stating that criticisms of his most recent directing effort, Elden Ring , is a misunderstanding of deliberate design choices.

“I’ve seen people online saying the locking feature in Elden Ring is so bad, it never seems to pick the closest enemy to the player, leaving them completely vulnerable while trying,” Miyazaki said. Fix it”. “Have you ever had a fight? Ever faced the threat of getting kicked in the ass? Do you think you’re only focused on one opponent? No, in the rush, lizard brains your mind takes over and your mind fluctuates between the multitude of threats all around you.It’s hard to focus.We kept this in mind when designing the Elden Ring.We implemented a very powerful algorithm. complexity causes your key to miss the target you want nine out of ten times.”

While Elden Ring’s boss battles are generally great, many have pointed to the Fire Giant as an outcast. Due to the creature’s huge size, accurate reading of attacks was difficult for many players, who used various social platforms to voice their frustrations. The main problem is: if you have to be directly below the giant to strike its ankle, you can’t see when the Fire Giant is swinging down at you.

Once again, Miyazaki hesitated when thinking that this was some design error of From Software.

“Is this a real complaint,” Miyazaki asked suspiciously. “I guess we can’t all have a shared life experience, but every time I fight a Fire Giant, this is a risk I have to take. When you’re faced with a creature of that size. 60 feet – as I’ve done many times – due to your relatively small size, your only hope is to get below your opponent, hit their ankle. It’s just a fact of life. live that you won’t be able to see when they swing above you Does that do justice?probably not but players always talk about how much realism they want in video games. when we give them actual features, they complain? Who am I making these games for? Idiot?”

At the end of the interview, the conversation turned to the controversial topic of video game difficulty. Specifically, should From Software games have an easy mode to appeal to players who may not like the typical developer difficulty level, or players who rely on accessibility features to enjoy video game or not. Miyazaki doesn’t seem excited about the idea of ​​changing his core design philosophy to attract the attention of the many gamers around the world who might want to enjoy his work.

“What? So you can cheat the game and yourself,” Miyazaki yelled to the very top of his lungs, ripping off his shirt and slamming him in the chest as he made his point. “My work is for the real gamers in the world. I am their God. They bowed to me like little ants. You’ll play my game and you’ll love the pain – you’ll enjoy it as it creeps all over you, infecting your bones and hollowing out your skull. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. “

The interview abruptly ends with Miyazaki transforming into the loathsome Cthulu of old people, devouring the world and claiming ownership of the universe.

Elden Ring is available now on PlayStation 5, Xbox Series X/S, PlayStation 4 and Xbox One

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