Foxhole’s developers are bringing their multiplayer formula into medieval warfare
fox hole ended its early access journey last year as a World War 2 multiplayer shooter that looks and functions like an RTS where each soldier is an individual player. Now, the developers of Siege Camp (formerly Clapfoot) have announced the Anvil Empire, which looks similar in every way except for the army of thousands now forging arrows and besieging the castle during medieval war. neck.
Here is the announcement trailer:
Anvil Empires is set in a persistent online world in which thousands of players work together to farm, hunt, raise animals, build settlements and castles, and then lead the way. siege war against each other. Nothing happens without players doing it, which means logistics plays a big part as everyone works together to keep frontline troops well-stocked and equipped. Demolition vehicles and siege ladders.
I feel “One RTS but all units are players” is a tried and tested game design, but Foxhole is the first time it has been successfully implemented. I think that’s because it keeps the camera view from above and trusts the players to organize themselves, rather than making it a first-person shooter for all but an almighty ‘commander’ role. The results are like a more focused EVE Online but more varied.
Translating that into a new context is unquestionable and extremely exciting for me. Anvil Empires will support “more players”, according to its first devlogas well as more emphasis on settlement building.
A free pre-alpha for the game will begin testing next month, during which time only a handful of features will be available and features will be “dramatically added, removed, or changed.” You can volunteer by Heading to Anvil Empires Discord. Early access steam release coming later, no fixed release date yet.