Fortnite x Polo collab is still cheaper than Overwatch 2 skins
The latest Fortnite collab has been announced, and instead of a free concert, you’ll be wearing your favorite high-fashion brand into battle.
The Fortnite x Polo partnership will be the next big event to come to Fortnite. From November 5, 2022, Fortnite players will be able to immerse themselves in battle royale equipped with the latest in style.
Leather and accessories are inspired by Ralph Lauren’s 1992 Stadium Collection, known for its iconic streetwear that combines the kits of auto racing and aeronautics. The skins look really great, but is it worth it?
If you want to get your hands on these items, the skin pack will cost 1,500 V Bucks, or $11.99 / £9.74 / AUD$18.56, not to mention all the other accessories.
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V bucks are Epic Games’ most lucrative asset when it comes to Fortnite. This currency is the gateway to all the hot new skins, items, and dances. If you want to buy these at a discounted price, then you should get the Battle Pass, but this will still cost you $7.99 / AU$6.49 / AU$12.38.
No matter where you look, monetization is inevitable in Fortnite. This is true of any free game; Epic Games needs to make money somehow. However, Fortnite also has a noticeably younger audience, who can impress when it comes to the latest trends.
It’s easy to associate Fortnite with its skins and accessories, as cosmetics are at the heart of every new seasonal update. In blog post Announcing the partnership, Epic describes the Polo collaboration as a combination of “courage, perseverance, and style,” which seems a bit too much for some virtual skins.
The widespread acceptance of Epic Games’ approach to monetization in Fortnite will have a broader impact on live service games in general. Many games have switched to a free-to-play model in the hopes of generating a cash cow that will turn them on through Battle Pass and in-game purchases.
Overwatch 2 is a great example of this transformation. While I love the new abilities, heroes, and map design in Blizzard’s hero shooter, Overwatch 2’s Achilles’ Heels are in-game purchases. The cost of the items is ridiculous, and if you don’t increase it, it will actually cost you more 300 years to unlock everything in the game.
If this is the impact of Blizzard’s focus on the ‘Fortnite generation’, a group of players accustomed to seasonal cosmetic micro-infusions, or even expecting them, then it will likely become the norm for games. Smaller developers follow suit.
It’s easy to be wary of spending money in a new way – just look at it the initial slow start of contactless payments – but as big players join, the new system becomes familiar. Fortnite may be best known for popularizing the battle royale genre, but its impact on microtransactions shouldn’t be overlooked.