Everyone from the Video Game Accessibility Award 2021

The second annual Video Game Accessibility Awards took place last night, March 13, and it saw many studios take home the award for their outreach efforts in the game. their game in 2021.

Hosted by Steven Spohn of AbleGamers and Sony Santa Monica studio writer Alanah Pearce, this awards show highlights what studios are doing to make games accessible to everyone across nine categories, as reported. IGN. Here’s a rundown of all the studios that won and their winning titles, in each category:

  • Second channel Reward – Prizes for games designed around players having a second, or different, way to get the information they need to progress.
    • Winner: Eidos Montreal and Square Enixl, Guardians of the Galaxy of Marvel
  • Clear Text Award – Prizes for games with accessible options for reading text on the screen.
    • Winner: 343 Industries and Xbox Game Studios, Halo Infinite
  • Reduce input Reward – Prizes for games that allow the player to reduce the amount of input required to successfully complete the actions required to progress.
    • Winner: GoodbyeWorld Games and Skybound Games, Before Your Eyes
  • AI Support Award – Prizes for games that allow players to progress with assistance from in-game AI characters or systems.
    • Winner: Playground Games and Xbox Game Studios, Forza Horizon 5
  • Award for Improved Accuracy – Prizes for games that allow the player to adjust options regarding precise movement and aiming in the game freely.
    • Winner: Ubisoft Toronto and Ubisoft, Far Cry 6
  • Peer Support Award – Prizes for games that allow players to progress with the help of other players.
    • Winner: Hazelight Studios and EA, It Takes Two
  • Remapping Award – Game awards that present the best options for remapping buttons and input commands in the game.
    • Winner: Square Enix, Final Fantasy XIV: Endwalker
  • Training facility award – Prizes for games that give players a place in the game or a way to level up their own skills using weapons, other systems, and more.
    • Winner: 343 Industries and Xbox Game Studios, Halo Infinite
  • Possibility to pass the award – Prizes for games that allow players to overcome challenges or parts of the game to move forward.
    • Winner: Deck Nine and Square Enix, Life is Strange: True Colors

For more in-game accessibility, read Game informant Features on Julian “Jibb” Smart, a developer who helped bring gyroscopes to Fortnite. Check out this interview feature on how Xbox is exploring accessibility efforts then and then read about this accessible game database helps identify accessible games to play.

[Source: IGN]

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