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Even after major bugfixes, Dead Space remake can still stumble on Steam Deck


I’ve spent the past weekend skimming between Dead space remake on my PC and Dead Space remake on my computer steam floor. It’s a refurbishment, and for me personally, it’s like getting dessert after being forced to finish. tell first vegetable. However, some lingering performance troubles on the Deck mean I’ll probably keep going Isaac Clarke’s First and Worst Job on desktop alone.

To be fair, the remake is playable on Valve’s handheld. It’s not completely broken, although it was on launch day, with issues ranging from a massive drop in FPS to completely severe crashes. After some impressive quick work from Valve itself, focusing on fixes for SteamOS Proton compatible software, Dead Space’s Deck performance has become more or less manageable. But worth it Best Steam Deck Game? No, nein and no.

This is the Dead Space you remember but with a brilliant new light, luxuriously enhanced in small but considered ways. Familiar comfort, but excellent nonetheless.

From what I’ve played so far, after bug fixes, the overall performance drop is still the most common annoyance. Dead Space isn’t nearly as bad of a criminal as GTA Trilogy – Definitive Edition for this, but there are a lot of peaks and troughs, depending on where you are, what you’re looking at, and what’s happening in a scene. For a game that deals in jump scares, these technical difficulties can even hinder the horror – such as the impact of all the windows in a quiet hallway suddenly breaking. tan, somewhat toned down when accompanied by an ugly FPS glitch. .

Lowering the settings didn’t help much either. I initially played in Medium quality with FSR upscaling set to Performance mode, before switching to Low Quality with FSR in Balanced to maintain better sharpness on an 800p display. . But even the second combination doesn’t always stay above 30fps, despite going over 50fps in some of Ishimura’s less annoying corners. Again, top and bottom. And further reducing the FSR to Performance mode can produce some extra frames here and there, but it can also be reduced to the twenties, and also make some text blurry on the interface. Dead Space’s pure form isn’t comfortable to read.


Isaac approaches a junction box in the Dead Space remake, being played on the Steam Deck.
Three-way prompts like these are almost readable with FSR in Balanced mode, but Performance mode can blur them.

Worse, even though the game hasn’t crashed for me yet, it sometimes feels like it’s getting close, with multiple abrupt hangs lasting for a few seconds before service resumes. I’m not sure if this is a persisting shader cache issue, shader performance is the goal of Valve’s Proton fixes, but there’s no clear rhyme or reason There is no clarity on when/why these small freezes occur. Sometimes they’ll happen during a transition, like stepping out of an elevator, and sometimes they’ll pop up while exploring the room you’ve been in. Anyway, it’s not ideal.

I didn’t expect nu-Dead Space to float on the Steam Deck’s modest APU: its system requirements list the GeForce GTX 1070 and Radeon RX 5700 as minimum recommendations, so the fact that it didn’t work all the time was a nice surprise indeed. Anyway, going with the Low setting is standard practice for recent blockbusters on the Deck, and you could argue that the Dead Space remake is still in better technical shape than the original. , this needs manual corrections of the entire Alice0 . article just to make it work on modern PC hardware.


Isaac targets a Necromorph in the Dead Space remake, which is played on the Steam Deck.
The default control scheme also works well for the Steam Deck.

In other words, there’s nothing stopping you from playing Dead Space on the Deck. Just know that it won’t be a particularly smooth ride, and it’s not just because hundreds of machete-wielding flesh-and-bloods are in the vents wanting to take your skin.

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