We have emerged from the depths of the BioShock series to start a new season of Video Gameography! We’re doing things differently this time because we’re discussing a single developer’s game rather than including a series of individual games. That studio is Supergiant Games, the famous indie developer of Bastion, Transistor, Pyre and Hades. We start things off by checking out their first outing, Bastion.
Bastion launched on Xbox Live Arcade on July 20, 2011 and was created by a ragtag group of seven friends who made up the core of Supergiant (all of whom remain in the studio to this day). Developed entirely within two years in co-founder father Amir Rao’s living room, Bastion gave the emerging team the opportunity to create the game of their dreams after years of working for triple-A studios. We’ll discuss Bastion’s unorthodox development cycle (it didn’t have a pre-production phase), the origins of beloved elements like the narrator and soundtrack, and how the game’s success has been. how to make Supergiant a star.
Join host Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Prima game staff writer Jesse Vitelli (@jessevitelli) for a fun and informative chat about the history and story of Bastion! You can also decide which of us impresses the narrator best.
If you would like to contact the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game informant Discord server by linking your Discord account to your Twitch account and signing up Game informant Twitch channel. From there, look for the Video Games channel in “Community Space”.