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DioField Chronicle review: deep real-time strategy bogged down in its own plot


Have you ever played a game and thought, “Are we really the bad guys here?” Usually, the whole “we’re fighting on the wrong side of history” line is a deliberate plot device in RPGs, providing moments of clarity to not only lift the curtain and provide dynamics. new force for events that haven’t happened yet, but also skillfully reframe everything you’ve achieved so far. I don’t say this to spoil the events of Chronicles of DioFieldnew real time strategy game from Lancarse and Square Enix, but it’s a question I find myself asking myself a lot in its middle act – and it never quite delivers the hit you’re looking for.

About 8-10 hours after the game, there’s a campaign extension that sees your mercenary band Blue Fox bring the entire area of ​​DioField Island in for their support of democracy. In the central quartet of the cast, only one stands up as a voice of reason as moves are made to quell these. contemptible riot, but he was repeatedly shot down every time he tried to give an alternate perspective. Finally, one character said to him, and I quote, “Isca, what has affected you? You must know the danger posed by democratic ideology.” It’s an odd stance for someone who obviously isn’t a villain to take on in 2022, though really, I should probably see that coming. After all, our spears work for a duke, and most of them are nobles of the aristocracy who have swords. Oh no. I think this can actually be played: Tories – The Game. It’s disgusting.

It was a strange feeling. I keep waiting until the last coin drops. Let more characters start questioning their lord’s motives, or at least do it a little faster. But six hours passed, then eight, then ten, and still nothing seemed to settle down. The DioField Chronicle’s story of invading nations and rebel armies is complex and complicated to follow at the best of times, with one nefarious lord constantly replacing another as soon as they are approved. put on the sword, but never have I felt so alienated from a main cast game before.

There are a few good eggs to be found among its scheming leaders – Iscarion, for one, as well as country Rickenback, and possibly the young mage Estalt in a push – but when the majority in Some of them are such a dissident group, it makes following DioField’s political story a chore. None of those Fire Emblem-style goofs make you want to return to your explorable camp in between missions, and watching these pro-tyrant-turned righteous characters make you a little bit nervous. disappointed. Indeed, the transformation of a particular character from enigmatic cleric to a blood-crazed maniac is so powerful, so violent, and so sudden that it completely destroys any goodwill that may be building towards her. that. It’s enough to make you raise your hand and say, “I’m out,” before you’re halfway through the game. Don’t bother to see if things get better. As far as I know, this entire group of warriors can launch straight into the sea.


Frederet Doesn't Like Democracy in The DioField Chronicle
Definitely Secret Tories. I can smell it.

Waltaquin sits at the war table in The Diofield Chronicle

You can pursue side quest chats to fill out some of their backstory, but your only reward for doing so is a cash prize. Getting to know these characters doesn’t give you any particular benefit in battle, nor does pairing characters together for clues and reserves. It’s all a cold exchange of skills and service, a complete lack of heart and sincerity that makes Fire Emblem all the more outlandish both on and off the battlefield.

It’s a pity indeed, as the timing of the actual combat up to this moment is actually quite interesting. Battles take place in real-time in The DioField Chronicle, though there’s a healthy tactical pause to allow time to command, maneuver your party of four, and spot enemy lines of sight. You can choose individual enemies to have your team attack automatically, but the real fun comes from launching their respective special attacks. All of these have their own associated costs that you’ll need to manage and sometimes recharge during quests, but their vibrant visual flourishes provide a sense of drama worth it. Welcome to the battlefield and enjoy watching any Final Fantasy battle.


The fierce battle in the snow field in The DioField Chronicle


Warriors fight two wolves in the Diofield Chronicles


Enemies prepare an attack with wide effect in The Diofield Chronicle


A dragon prepares to attack the crystal battlefield in The DioField Chronicle

Location also plays an important role in DioField’s scraps, with characters performing more powerful ‘ambush’ attacks if they are stationed behind enemies. Many special abilities will help you get into these prime locations, but others will also repel enemies, or cover specific areas of influence. However, all of this applies to your enemies as well, and even just making simple adjustments to get your team out of the way of a fire-breathing dragon attack or a landing. The well-timed stun arrow to stop the devastating ax swing is just as tense and thrilling as dealing with a killer blow.

There’s a lot to learn with the four main character classes, with upgradable abilities, weapons (which also dictate said abilities) and Final Fantasy-style summoning monsters, all with available to power up and expand as you earn more resources. However, while there’s a Fire Emblem-style rock-paper-scissors system here to make some units more effective against others, it produces only the tiniest ripples. More often than not, those are the absolute winning numbers of the day in DioField Chronicle, and as long as you’ve got most of your party hunting the same enemy, you’re generally pretty safe. The battles don’t feel stale and repetitive as this is a testament to the power and depth of DioField’s quest types, constantly bringing something new to you or bringing something new to life. what you did before. It certainly knows how to challenge its players, which makes it all the more disappointing that it doesn’t have a story or rich cast of characters to make it famous.


Rias overlooks the courtyard with a tree in the center in The DioField Chronicle.
Between missions, you can explore Blue Fox HQ, chat with characters, upgrade your camp, and do new side quests.

The storyline is a bit questionable and there’s a lot to enjoy about The DioField Chronicle’s fight, but as it’s a full-priced game, I can’t say it’s ‘worth beating’ as half of the game. it leaves such a sour aftertaste. You will stop caring about this disabled group long before they do anything to try and redeem themselves, and simply better role-playing game and better strategy game Instead, your teeth sink in. What a pity, especially since its free first chapter demo looks very promising only a few months ago, but alas, the central cast completely lost me midway. It might not be the best storyline you’ve ever seen, but at least you’ll be on the right side of history this time.

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