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Days Gone Director Details What a Sequel Will Include

In an interview with USA Today video games Win (FTW), former Sony Bend Studio director Jeff Ross gave more details on what he wanted to see in the Days Gone sequel that never came to light.

Ross talked quite comfortably with FTW about his philosophy when creating the game, the stories of the making of Days Gone, and what he felt was right and wrong with the project. He also talked about iteration in the game, which he hopes to implement in a potential sequel to the open-world zombie/biker adventure. Comparing Days Gone to other popular franchises, Ross shows how the Batman: Arkham or Uncharted franchise builds on the ideas and features of the sequels. “So you create the minimum viable entry and then hopefully you can build the second one,” Ross said, “Because you’re not arguing about the platform, you’re arguing over the ideas. new epic that you’ll put into it.” A potential Days Gone sequel would be an opportunity for the director to “make the finished version,” an opportunity to keep and expand on what worked and changed. what not.

It looks like Deacon will be the focal point for Days Gone 2 alongside his wife, Sarah. Ross has been thinking with the FTW about the direction the pair will take in the future. “Yeah, they’re back together, but maybe they’re not happy,” Jeff said. “Well, what can we do with that? Okay, we were married before the end of the world, but what about the future? “They’ll also get their hands on some of the more advanced NERO technology used by the government, taking survivors’ fighting capabilities a step further. Ross also revealed no-the-trainer division moving forward, said, “Obviously we kept the bike.”

As for improvements to the original’s system, animals have to do more work in the wilderness. Ross wants to give bears actions like scavenging or expand the way wolves search for prey. Human NPCs, enemies and allies, also mean more dynamic behaviors. As for improving on what Deacon can do, Jeff expressed that the protagonist will be able to swim, an action that was not possible due to technical limitations in the first game.

For all sorts of info on Jeff Ross’s experience at Sony Bend and his thoughts on game development and Days Gone, Read the full interview performed and written by Kirk McKeand at USA Today’s FTW. Want more Days Gone stories? Good, because Jeff Ross talked a lot about the game in the last week. Read about Days Gone potential sales figures, and Open World Resistance title introduced that never happens.

[Source: USA Today FTW]

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