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Callisto Protocol review: could be a silly, bloody space game if it ran on PC


Sometimes when we get a review code for a game the PR will say they will get the PC code later, but if we want we can have the console code so we can start playing the game . There are a lot of possible reasons, but I’ll be honest: it’s never been one Great signal. I usually get pretty chills about sometimes jerky animations or stuttering frames when the game runs, but in this case Callisto . protocol runs so bad on PC that if it was my kid and the coach didn’t put him in football – even as an extra for the last five minutes, you know, just let him go, like – I would say , “Yes, bench, I get it.”

Stuttering and slowing down whenever anything moves is especially problematic in a horror game where your survival depends on reacting quickly to dodge unexpected threats. doubt. So right now, I can’t recommend getting Callisto Protocol on PC. If Striking Distance makes it run properly? Open. Probably.

Mutation? In mine space prison?!

I played the game on PC for a few hours, which is why the screens I have (apart from the title, which is a PR scene) are from the beginning of the game. Callisto protocol has many things in the air to provide atmosphere: at different times there will be fire and smoke, snow, ash, searchlights and flashing or flashing lights (side note: if you are at all sensitive to light then this game will kill you). My PC isn’t at its peak anymore, but it’s by no means lousy, and the game runs as smoothly as a Ryanair landing. There aren’t exactly many graphics options to try and improve things.


Graphics options are extremely sparse in the Callisto Protocol menu
WOOOO PC gamers are eating DELICIOUS right now!!1! I have to keep dropping render percentage down (16GB RAM, NVIDIA GeForce GTX 1070)

For most other review purposes, I played Callisto Protocol on PS5 – there, for what it’s worth, it played out like a dream. Directed by Dead space co-creator Glen Schofield, this is a scene similar to “you’re trapped in space and there are mutant monsters!”, with some changes. Your character Jacob Lee is a cargo pilot who crashed on the dead moon Callisto. Trouble is, Callisto is a prison planet, and Jacob is thrown into a cell without your permission, but with a biotech insert in his neck that will act as a health bar for the rest of his life. game. Soon after Jacob arrives, a riot breaks out – only it’s not a riot, but some kind of virus that turns the other inmates into huge angry monsters of flesh. sparkling, these guys are officially known as genophages.

What is the warden’s agreement? What is the deal of that terrorist group? What is Jacob’s deal, really? Where did this virus come from and how did it get into the prison? Is that damned security guard going to stop showing up? All these questions and many more will be answered to varying degrees as you baton stun around the prison, the prison sewer system, an ice storm, an old outpost , an even older colony, etc. The Callisto protocol takes you a relatively linear path through areas that it successfully disguises as stretches. I especially like the oxygen garden, which is like a nod to the super cool space thriller Sunshine.

At all times, you will be surrounded by monsters that come out of the floor or wall. Enemy design is great, with an Annihilation-esque-too-too many-tooth flavor. While you have your standard scrub dogs, tanks and spitters, there are also ones like hippos that lunge at you on a long, fleshy rope that explodes. Dragging across the floor and hearing-based bats keep you on your toes. It will be especially interesting if you see them in different biomes, such as during a snowstorm, where an icy statue can come to life and chew your neck. Jacob is equipped with a baton, a series of 3D printed guns that you can buy or upgrade at scattered printing stations, and a magical anti-gravity glove for throwing people into the huge hallway fans. There are some pretty cool backgrounds to facilitate that, as well as gruesome killings (and deaths) where arms and/or heads are ripped off to enjoy.

Like butter

But with the war, we run into two problems. Well, one problem and one observation. My observation is that I don’t think the Callisto Protocol is scary. I’m not as keen on bodily horror as the game wants it to be, but when you compare it to Dead Space (which you certainly are), opening hours aren’t nearly as conducive to panic. In Dead Space, Isaac arrives on an inexplicably empty ship and finds a young boy banging his head against a wall to death; The Callisto Protocol gives you a combat tutorial where you hit monsters with a metal stick during a riot where everything is on fire. The film adaptation will star Jason Statham. Like, you can’t put blood and limbs on the floor everywhere because pretty quickly, I started saying “oh, some normal blood and limbs, there.” By the time the game asks you to crawl in the dark, you’ve learned the rhythm of its cheaper jump scares anyway.

On the scale of Babadook to Dog Soldiers, I know where I should put the Callisto Protocol, that’s what I’m talking about. That’s not a bad thing. I really enjoyed Dog Soldiers, and if anything, I would have liked The Callisto Protocol a lot more if it were less serious in that respect. You can have rooms full of unprotected saw blades and spikes to corner enemies, and make players collect loot by stepping on corpses, or you can set a menu that says “Explore”. new experience” instead of “New game”. I think to do both is to create an inconsistent vibe.


Jacob entered a room full of murdered guards hanging from the ceiling
Also, many times Jacob will look like he’s going through a vent and hear an explosion, or see something run past, and he’ll mutter “What the hell?”. Like, stupid man, maybe one of those damn big mutants you’ve been fighting for the past few hours?!

The big problem is the combat control. There is no dedicated button to avoid or block on the controller. Instead, you drag your left thumb left or right to dodge and back to block. This looks extremely interesting to an outside observer: dodge left, dodge right, smack the guy in the face and then pull out a 3D printed shotgun to shoot off his leg. The game claims to have no dodge windows, but it seems likely there is, and combined with limited health and overly durable enemies, I find it too easy to have a bad time with remote controll. It will cause division. If you play fighting games a lot, you can go on with it more, but I kind of hate it until I have a decent shotgun that does enough damage to turn things in your favor. I actually found the controls to work better with WASD on PC. A thumb may deviate slightly to register the appropriate input, but the W or D key is pressed or not.

In fact, I would probably prefer it on a PC rather than a console. But the problem is that it’s not just the game that doesn’t work. There are a bunch of smaller annoyances that I’ve noted on both platforms. Enemies can develop tentacles as a prelude to transforming into something worse, and you have to shoot or smash them to stop it – except I can never tell when I can’t really handle it. Different enemy types don’t make significantly different noises, so you can’t read the situation as quickly as you can, such as Left 4 Dead. If you start typing too soon, the game will default back to motion control and you start to get confused, which is annoying. The quick kill prompt doesn’t appear at all if you pull out your gun, but your gun is also your torch so you should have it most of the time. I have been looking forward to the Callisto Protocol and I want this dog to go hunting. I don’t think it’s possible right now.

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