Battlefield 2042’s class system will introduce weapon mastery, no weapon restrictions

DICE has officially provided fans with more details on how Battlefield 2042’s move to a class-based system in the game’s upcoming 3.2 update will work, including information about the Weapon Mastery system. its new gas.

DICE starts a new one blog post outlines the changes by explaining how important player feedback proved to be in implementing the return of a class-based system in Battlefield 2042. At launch, DICE stated that multiplayer received see the Specialists, unique characters, each with a special ability or utility, polarizing. It’s a change from the familiar layer-based formula for the series, and DICE says it quickly began forming a team to analyze what could change and begin gathering feedback from the audience. fan.

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As a result, it’s not that the Specialists will disappear entirely, but instead, they will be categorized into four tiers that Battlefield fans know and love—Attack, Support, Engineer, and Reconnaissance.

Unlike some previous Battlefield games, where certain classes can only wield certain weapons, Battlefield 2042 will instead introduce Weapon Mastery for each class. These serve as an additional incentive for a class to use a particular weapon, but do not restrict them from using other weapons.

For example, offensive players will get extra magazine when using assault rifles, while Support players using SMGs will have faster draw times. The Reconnaissance class will naturally want to lean towards the sniper rifle due to its stable, continuous range and Engineers will benefit from improved dispersion when using the light machine gun in a crouched or prone position. .

“The purpose of Weapon Mastery is not to dictate what you should equip yourself with, but to encourage and suggest what might work best and give an even more classy identity to your team.” people who like that kind of play,” DICE wrote.

During a match, class icons will now be displayed above the player’s head, which will help determine which class the player belongs to and what items they can bring into the shootout. Certain utilities will be limited to Experts in a specific class, such as Expert Engineers who are currently the only class with access to rocket launchers. In turn, this will make the game more balanced, as the team no longer has to plan for every Expert to have access to every gadget. As a result, loads will now be split by class, with every Expert in that role having access to those loads. DICE writes that existing loadouts will be removed with the 3.2 update and players will need to rebuild them from scratch. The update is expected to arrive later this month.

Battlefield 2042 got off to a rough start at launch in 2021, resulting in a long delay for the game’s first multiplayer season. Since then, it has steadily improved as DICE implements player feedback. Many originals of the game The launch map has been significantly reworked to further highlight hidden passages and improvements for infantry, and DICE has continued to add new maps, weapons, and Specialists to the game since launch. Season 4 will introduce the final expert of Battlefield 2042who will be a member of the Recon class.

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