Game

5 games that turn you into a monster


Horror game awesome and all that, but what about the games that create friend monster? YES. Chew it for a second.

I’m not just talking about horror games. In fact, let the asymmetrical multiplayer games go viral with their unsettling young audiences, there are very few realistic horror games that let you take on the villainous role. But that’s not to say that there aren’t countless titles where you play as a creature so vile, so terrifying, that the inhabitants of their world inevitably see the player as the embodiment of evil. Far away from it. The games on this list may not all have spooky tunes, but your character is still the stuff of real nightmares.

As it turns out, the real villain of these five games is you. Surprise. Happy Halloween. Et cetera.


Eternal DOOM


Doom Eternal: The Ancient Gods - Part Two - The doom killer wielding a large red hammer fights against the dark lord with a flaming red sword.

In Doom Eternal The forces of hell have turned Earth into a smoldering ruin covered in blood, but the devil isn’t the only monster ravaging our ravaged planet. The Doom Guy has always been a force to be reckoned with, munching the nasties with astonishing efficiency, but in Eternal he has reached god-like levels of carnage. With humanity on the brink of extinction, with Hell on top of success, you return to Earth in (damn) bone church ready to tear and tear until nothing remains. You are a silent terror, an arbiter of death so brutal that you can even make the devil blush. Imps and zombies may spend their days eating children and ripping off the arms of postal workers, but you know for a fact that when they go to bed at night, they will have nightmares about one day. friend. You kill the angels in this game, for crying out loud. Angel! How is this guy a monster?


Factorio


Bustling industry in Factorio screenshots.

I’ve used Factorio like the example here, but you can swap it out with any other automation game that takes place on an alien planet. In Factorio, you descend into a lush world untouched by the corrupt hands of humanity. Then you immediately start drawing its resources out of the ground, pumping pollution into the air to serve your own selfish needs. You spend hundreds of hours ravaging a paradise for the sake of saving one (1) life. It’s no surprise that as soon as you start, the planet’s native bug populations try desperately to stop you. Imagine if someone landed in your back garden and set up an oil rig. You’ll probably go out with a baseball bat after a few days, right? Imagine if an intruder had set up a series of turrets that automatically turned you into minced meat as soon as you stepped out of the courtyard door for the second time. That’s basically what’s happening in Factorio. In my head, Terra Nil is all about undoing effects caused by automatism’s protagonists, adding natural beauty to worlds stripped bare by greedy little space travelers yearning to have add conveyor belts. Monster!


Far Cry 3


A leopard jumps at an enemy soldier in Far Cry 3, while enemy teammates look on, in the jungle.

The real monster on this secret list is me, because I’m writing about how Jason Brody is the real villain of the series. Far Cry 3 without the slightest sense of self (apart from this sentence, obvs). But it must be repeated. Damn Jason Brody, and his rampage around Rook Island is a disgusting display of narcissism unlike anything else in the series. Remember, in Far Cry 3, you don’t free a country from a dictator, or take down a cult leader, or take on Gus Fring from Breaking Bad (I haven’t played Far Cry 6, don’t play it. tell me the context about please). You’re a rich white guy stranded on an island and decided – very quickly – to start killing locals for poop and chuckles. Oh sure Your brother was shot in the head. Do you know what I would do if my sibling was shot in the head? I would probably cry and cry a lot. I wouldn’t pick up a shotgun and immediately skin 5 wild boards to make a new wallet. Jason Brody is a psychopath. Doom Guy has nightmares about Jason Brody paragliding towards his bone sanctuary. That is a point worth repeating. He is a monster.


Any game circa 2007 with a moral system


Three images.  The first shows Megaton being atomized by a nuclear explosion in Fallout 3. The second shows Commander Shepheard from Mass Effect covered in scars.  The third shows a sister from Bioshock being harvested.

There was a brief period, at the height of the Xbox 360 era, where most AAA games featured a binary morality system. Fallout 3. Bioshock. Fables 2. Black and white 2. These games do not offer players many nuanced moral puzzles by presenting them with two extremes before asking them to choose one or the other. Do you want to kill a child, or save their life? Huh! Clever one that. Would you rather disarm a nuclear warhead to save a settlement, or detonate it because someone like Trump lives in a tower full of rich bastards who think it’s an eye sore? God, I’ll have to think about that. Do I want to be the second coming of Christ, or uber-Hitler? The third option, of course, is to be both at once. A no-nonsense threat who has as many chances of giving a child a lollipop as if they had driven past them in their car. No bets. Players who choose a full-fledged villain end up in the game as a genuine war criminal. A threat to society. A monster.


Dungeon Keeper


Screenshot of Dungeon Keeper, depicting a cozy creature bedroom.

Who are you Dungeon Keeper? The game never makes it clear, though I like to imagine you as a goofy elf-like character sitting on a huge throne made of goo and giving orders to your demonic underlings. Dungeon Keeper was the first game I ever played that put me in the role of a villain, tasking me with building and maintaining an evil underground lair. It feels great (hah!) to raise a bunch of horrible monster kids, feed them chickens, and send them off to fight a bunch of recalcitrants trying to stop us from taking over our idyllic homes. they. Dungeon Keeper offers a very humane (evil?) depiction of the monsters, allowing you to watch them potters around the gloomy corridors of your dungeon, living their truly peaceful lives. . I wouldn’t be surprised if the reason I sympathize so much with the monsters in DOOM is because deep down I know they have a home to return to. The number of impressions that you cut in half with your chainsaw? They get paid. They clearly believe in workers’ rights. And for that do you think they deserve to die? Shame on you. Note that, all the invading heroes in Dungeon Keeper have high Tory energy, their dialogue is strongly Eton educational. Are you really a monster of the piece, if this are good people? Many things to think about.

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